Janszobar, neutral male bastard Wizard ---------- |..<....@. |........| |.......f| |....{...| ---------- [Janszobar the Evoker] St10 Dx9 Co9 In14 Wi6 Ch4 WizBasMalNeu+J S27 Dlvl:1 $11 HP12(15) Pw22(26) AC6 MC3 Mov12 Xp1/4 Wt152/1050 T10 Latest messages Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You miss the rabbit. (2x) The rabbit just misses! You miss the rabbit. The rabbit bites you! [-3 -> 12] Katzenhund picks up 5 gold pieces. The rabbit misses. The shocking sphere explodes! The rabbit gets zapped! The rabbit is killed! Katzenhund drops 5 gold pieces. 6 gold pieces. 5 gold pieces. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 99% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10396 Monster spawn increase reached its maximum at turn 38697 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 105412 The monster class that cannot be genocided was major demon The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 16) The monster species that spawned more often: zealot (freq bonus 5) The monster species that spawned more often: young adult orange dragon (freq bonus 12) The monster species that spawned more often: doom ape (freq bonus 22) The monster species that spawned more often: shredder (freq bonus 5) The monster species that spawned more often: pink frog (freq bonus 9) The monster species that spawned more often: cluckwork soldier (freq bonus 6) The monster species that spawned more often: blade of slaughter (freq bonus 7) The monster species that spawned more often: mesmerizing nymph (freq bonus 10) The monster species that spawned more often: abyss wraith (freq bonus 12) The monster species that spawned more often: giant white ant (freq bonus 24) The monster species that spawned more often: hobbit (freq bonus 7) The monster species that spawned more often: mad mage (freq bonus 12) The monster species that spawned more often: blue warp patch (freq bonus 16) The monster species that spawned more often: wallblast dragon (freq bonus 6) The monster species that spawned more often: agate colony (freq bonus 12) The monster species that spawned more often: flower girl (freq bonus 7) The monster species that spawned more often: big centipede (freq bonus 5) The monster species that spawned more often: Dad Manger (freq bonus 7) The monster species that spawned more often: violet worm (freq bonus 12) The monster species that never randomly spawned: static electricity The monster species that never randomly spawned: crunching beetle The monster species that never randomly spawned: ego ice devil The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: slimy mushroom The monster species that never randomly spawned: spore shrieker The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: xan The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 24) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 497) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 83) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 229) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 5) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 4) Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were magic-protected You leeched mana You had 1478 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (120) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 65% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 65% 100% d - create monster 4 attack 90% 300% e - shocking sphere 1 matter 0% 105% f - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (2 of 20) Goodbye Janszobar the Wizard...