Janszobar, neutral male bastard Wizard ----------- |?...@*...| |)..f?....+ |rr.......| ------.---- [Janszobar the Evoker] St6 Dx9 Co7 In9 Wi6 Ch5 WizBasMalNeu+J S0 Dlvl:1 $500 HP15(15) Pw27(27) AC6 MC3 Mov12 Xp1/0 Wt77/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 58% Potion drop chance was reduced to 47% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20813 Monster spawn increase reached its maximum at turn 50288 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 616176 The monster class that cannot be genocided was centaur The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: sarnrog (freq bonus 2) The monster species that spawned more often: azure fungus (freq bonus 18) The monster species that spawned more often: ice jelly (freq bonus 3) The monster species that spawned more often: sepia fungus (freq bonus 6) The monster species that spawned more often: electrode (freq bonus 7) The monster species that spawned more often: noisy turret (freq bonus 12) The monster species that spawned more often: Lamashtu (freq bonus 42) The monster species that spawned more often: disgusting warp patch (freq bonus 8) The monster species that spawned more often: estrellarina (freq bonus 4) The monster species that spawned more often: warrior of the dawn (freq bonus 4) The monster species that spawned more often: nonexistant cop (freq bonus 2) The monster species that spawned more often: Graz'zt (freq bonus 6) The monster species that spawned more often: grandmaster mind flayer (freq bonus 3) The monster species that spawned more often: wallaby (freq bonus 4) The monster species that spawned more often: gnomish mana wizard (freq bonus 2) The monster species that spawned more often: stained glass golem (freq bonus 5) The monster species that spawned more often: crunchy fungus (freq bonus 6) The monster species that spawned more often: lightning grue (freq bonus 4) The monster species that spawned more often: flying leocrotta (freq bonus 6) The monster species that spawned more often: sloppy mold (freq bonus 2) The monster species that never randomly spawned: horned reaper The monster species that never randomly spawned: taker force fungus The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: black warp patch The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: Robat The monster species that never randomly spawned: pesky brain eater The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 130) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 7) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 24) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 31) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 2) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 4) Next attribute increase check would have come at turn 1084 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (856) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...