Janszobar, neutral male bastard Wizard ----------#################### #|........+`,,,,,,,,,,%,,,,,,,# ####.........|##################,### ----- ----- #,,,|........| #,,,# |...| +...| ##,##|........| ###,#,|...|###|...| ------------ #,,,# |.....%..| #,,,|...|,,,....| |..........|##,## |........| ##--+--###########,|...|,##|...| | #...@....|,,,# ---.-|---- #,....-,,,,,,,,,,,,|....,# |...| |..........|,## #,,,# #,|...|###########,|...|,# --|-- |...........`# ,,#,## #,|...+ #,-.--- #,,# ------------# #,,,# ##,----- #####,,,* #,### ,$,,, #[,, #,,,,,,, ,,,,,# #,,,###,# ------.-------,#-.-|-.-- ##%# #,# |.............,,.......| -------#---|---,# |.<..........|#,|.{....| |$............|,# |............| .......| |..>..........-,# -------------- -------- ---------------## [Janszobar the Evoker] St8 Dx7 Co10 In16 Wi5 Ch6 WizBasMalNeu+J S51 Dlvl:1 $11 HP15(15) Pw28(28) AC-1 MC3 Mov12 Xp1/10 Wt223/1000 T193 Latest messages The door opens. You see here a scale mail {100}. In what direction? [hykulnjb><] The door opens. You kill the newt! You hear the splashing of a naiad. You kill the karate scrub! You see here a karate scrub corpse {1450}. In what direction? [hykulnjb><] The door resists! The door opens. You miss the disintegration trove. (2x) You destroy the disintegration trove! You hear some noises in the distance. With great effort you move the boulder. You try to move the boulder, but in vain. (3x) In what direction? [hykulnjb><] WHAMMM!!! (3x) As you kick the door, it crashes open! Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 99% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51569 Monster spawn increase reached its maximum at turn 130642 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 220520 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: python (freq bonus 4) The monster species that spawned more often: Ruth's sneaker (freq bonus 10) The monster species that spawned more often: scimitarfish (freq bonus 3) The monster species that spawned more often: Uniform Kop (freq bonus 5) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 20) The monster species that spawned more often: tough trove (freq bonus 5) The monster species that spawned more often: insurmountable force patch (freq bonus 4) The monster species that spawned more often: wood elf ranger (freq bonus 7) The monster species that spawned more often: centaur leader (freq bonus 6) The monster species that spawned more often: two-tentacle hententmon (freq bonus 12) The monster species that spawned more often: buffalo soldier (freq bonus 5) The monster species that spawned more often: insurmountable warp patch (freq bonus 12) The monster species that spawned more often: Uld (freq bonus 8) The monster species that spawned more often: platinum stalk (freq bonus 5) The monster species that spawned more often: eloi (freq bonus 16) The monster species that spawned more often: sylph (freq bonus 14) The monster species that spawned more often: refuge Uhlert (freq bonus 3) The monster species that spawned more often: ipoo (freq bonus 5) The monster species that spawned more often: chaos hulk (freq bonus 4) The monster species that spawned more often: acid-tripper (freq bonus 63) The monster species that never randomly spawned: the hidden The monster species that never randomly spawned: jubjub bat The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: sloppy force patch The monster species that never randomly spawned: Fanny's buckled sandal The monster species that never randomly spawned: orange beetle The monster species that never randomly spawned: cursed mushroom The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: undead kangaroo The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 15) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 4) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 42) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 47) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 3) Next attribute increase check would have come at turn 462 Strength training was 10 Dexterity training was -5 Wisdom training was 2 Constitution training was 7 You were shock resistant You were magic-protected Your chance to block was 35% You leeched mana You had 1302 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (262) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 49% 99% b - resist sleep 1 protect 0% 99% c - light 1 divine 0% 99% d - insulate 2 protect 49% 99% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (3 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...