Janszobar, neutral male bastard Wizard ############ #### ## #.......}}.. ---------..--- ----- .# #........}}.. |.|.|(..|..|.|-------------------- --- ----------------|...| .# #.........}}. |.(...(||..|.|......|......|.............|......|..(...|...| .# #..........}}.|..|...(|..|.|....%.)......-%............-......-..\.>.|...| ..# #...........}}}j.........|.|....%.|....%.|.............|......|......|...| ..# #.............}}.........|.-----%-------------------------------------...| ..# #..............}}}.......|...............................................|...# #................}}}.....-----------.+------------------------.-----------...# #..................}}...........####..####...................................# -......}}}}......I.}}}}%.}}}}..}}}}..}}}}...#..........#........# |.......}}}}}}.s}}I}###..###}}}}..}}}}..}}}.....................# -....#......}}}}}}............@...........}}}..}}}}..}}}..}}}...# |..#..........)..)..%..).....^..............}}}}.#}}}..}}}}.}}}}# # -------........@.).'..................................................# #..............#.......u....)................)..........@........#...<.......# # -------.. #. -------...........................#.........................# | |...........................%.%........%..............# |.............................#...............#.......# |.....................................................# -.............^.......................................# [Janszobar the Thaumaturge] St3 Dx11 Co16 In18 Wi6 Ch4 WizBasMalNeu+J S8910 Dlvl:2 $28 HP0(71) Pw46(69) AC5 MC3 Mov12 Xp8/2208 Wt569/1400 T1517 Latest messages Wizard, your life force is running out. [-11 -> 4] Warning: HP low! What do you want to wield? [- #aprJ-LO-RT-X or ?*] p - a bow (weapon in hands) {12}. You have no secondary weapon readied. The plastic golem drinks an effervescent potion {1}! The plastic golem seems more experienced. What do you want to ready? [- #arJ-LO-RT-X or ?*] U - 19 arrows (in quiver) {13}. In what direction? [hykulnjb><] The arrow hits the elf zombie. In what direction? [hykulnjb><] You destroy the elf zombie! U - an arrow (in quiver) {10}. The white unicorn foal bites you! [-1 -> 6] Warning: HP low! The white unicorn foal kicks you! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 91% Monster death drops spawned with only 92% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18009 Monster spawn increase reached its maximum at turn 30212 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 112125 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: turret (freq bonus 6) The monster species that spawned more often: gangrenous wyrm (freq bonus 24) The monster species that spawned more often: trapper king (freq bonus 20) The monster species that spawned more often: cave orc (freq bonus 16) The monster species that spawned more often: water colony (freq bonus 18) The monster species that spawned more often: greedy nymph (freq bonus 14) The monster species that spawned more often: furious force patch (freq bonus 8) The monster species that spawned more often: hell bitch (freq bonus 22) The monster species that spawned more often: troglodyte witch doctor (freq bonus 8) The monster species that spawned more often: water lady (freq bonus 9) The monster species that spawned more often: eldrak (freq bonus 14) The monster species that spawned more often: zookeeper (freq bonus 9) The monster species that spawned more often: agate patch (freq bonus 14) The monster species that spawned more often: small generator (freq bonus 12) The monster species that spawned more often: shimmering mold (freq bonus 8) The monster species that spawned more often: tunnel queen (freq bonus 9) The monster species that spawned more often: raging orc (freq bonus 14) The monster species that spawned more often: Marike (freq bonus 8) The monster species that spawned more often: crude turret (freq bonus 7) The monster species that spawned more often: bow wolf (freq bonus 9) The monster species that spawned more often: joy spike mage (freq bonus 7) The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: vesty The monster species that never randomly spawned: sylveon The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: flamer of Tzeentch The monster species that never randomly spawned: anguish worm The monster species that never randomly spawned: paraguay gatekeeper The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: plague fiend The monster species that never randomly spawned: patched colony lichen The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 33) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 16) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 12) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 2355 Strength training was 40 Dexterity training was 50 Wisdom training was 50 Constitution training was 22 You were magic-protected You leeched mana You had 535 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 350% b - resist sleep 1 protect 0% 85% c - detect food 2 divine 0% 85% d - cure blindness 2 healing 0% 85% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Not Ready(9162) draw energy 6X Prepared(0) power surge 4X Prepared(0) sigil of control 2X Prepared(0) Voluntary challenges You eaten 10 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 70 times You killed 92 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (61 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (4 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (69 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (101 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...