Janszobar, neutral male bastard Wizard -----------+-- |............| ..f..........| |..@.........| -------------- [Janszobar the Evoker] St9 Dx11 Co9 In8 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC2 MC3 Mov12 Xp1/0 Wt93/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 37% chance Wand drop chance was reduced to 76% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 87% Monster death drops spawned with only 82% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45660 Monster spawn increase reached its maximum at turn 98240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1551312 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: lukus sephirah (freq bonus 8) The monster species that spawned more often: antimagic force fungus (freq bonus 16) The monster species that spawned more often: staff mimic (freq bonus 28) The monster species that spawned more often: luxury yacht (freq bonus 9) The monster species that spawned more often: taiga bear (freq bonus 18) The monster species that spawned more often: Liselotte (freq bonus 20) The monster species that spawned more often: glass smasher (freq bonus 8) The monster species that spawned more often: giant flycapturer (freq bonus 7) The monster species that spawned more often: adventurer stalk (freq bonus 64) The monster species that spawned more often: Noemi (freq bonus 16) The monster species that spawned more often: Elena (freq bonus 8) The monster species that spawned more often: sloth shrunken head (freq bonus 18) The monster species that spawned more often: old deep dragon (freq bonus 28) The monster species that spawned more often: big bill (freq bonus 11) The monster species that spawned more often: Pete (freq bonus 16) The monster species that spawned more often: thestral (freq bonus 48) The monster species that spawned more often: Janine (freq bonus 14) The monster species that spawned more often: lilac force patch (freq bonus 24) The monster species that spawned more often: nondescript force fungus (freq bonus 14) The monster species that spawned more often: elf champion (freq bonus 14) The monster species that never randomly spawned: small orangutan The monster species that never randomly spawned: medium The monster species that never randomly spawned: vampire dazzler The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: magedoom eye The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: slow shadow The monster species that never randomly spawned: mummified soldier The monster species that never randomly spawned: korean woman The monster species that never randomly spawned: Policeman Sergeant The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 23) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 13) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 16) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 47) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 2) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 89) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 3) Next attribute increase check would have come at turn 2116 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected Your chance to block was 26% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1262) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...