Janszobar, neutral male bastard Wizard --------------- |.............| |.............| |.............| ......G....@f.| --------------- [Janszobar the Evoker] St8 Dx10 Co9 In10 Wi6 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt49/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 81% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 44% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9633 Monster spawn increase reached its maximum at turn 97423 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 187758 The monster class that cannot be genocided was lizard The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: freemason provincial grand master (freq bonus 22) The monster species that spawned more often: baby leviathan (freq bonus 13) The monster species that spawned more often: acid penetrator (freq bonus 22) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 18) The monster species that spawned more often: animated wedge sandal (freq bonus 20) The monster species that spawned more often: buzzing nymph (freq bonus 18) The monster species that spawned more often: metallic black centipede (freq bonus 20) The monster species that spawned more often: glare mold (freq bonus 10) The monster species that spawned more often: teal mushroom (freq bonus 12) The monster species that spawned more often: glowing fungus (freq bonus 26) The monster species that spawned more often: magic spore (freq bonus 24) The monster species that spawned more often: thematic earth elemental (freq bonus 20) The monster species that spawned more often: opal fungus (freq bonus 11) The monster species that spawned more often: hellblade (freq bonus 10) The monster species that spawned more often: blue balrog (freq bonus 9) The monster species that spawned more often: rotting carcass (freq bonus 9) The monster species that spawned more often: paraguay gatekeeper (freq bonus 10) The monster species that spawned more often: acid mimic (freq bonus 10) The monster species that spawned more often: quarter-ogre (freq bonus 18) The monster species that spawned more often: Anji Mito (freq bonus 24) The monster species that never randomly spawned: dark archer The monster species that never randomly spawned: feeder The monster species that never randomly spawned: ancient rainbow dragon The monster species that never randomly spawned: blue dragonfly The monster species that never randomly spawned: grand wraith The monster species that never randomly spawned: nymph The monster species that never randomly spawned: amphitheatre The monster species that never randomly spawned: large beetle The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: tower vulture The monster class that always generated with extra speed: nemese The monster class that more likely to generate with musable stuff: pile of coins The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 23) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 28) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 44) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 30) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 165) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 9) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 95) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 76) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 3) Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (465) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...