Janszobar, neutral male bastard Wizard ----------- |.........| .@....?...| |.f.......| +........@| --------- - [Janszobar the Evoker] St8 Dx11 Co11 In17 Wi8 Ch5 WizBasMalNeu+JZ S0 Dlvl:1 $0 HP15(15) Pw26(26) AC6 MC3 Mov12 Xp1/0 Wt73/1050 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman amnesiac bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 69% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63780 Monster spawn increase reached its maximum at turn 100430 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1322304 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: scarlet spore (freq bonus 2) The monster species that spawned more often: nine of clubs (freq bonus 4) The monster species that spawned more often: white worm (freq bonus 6) The monster species that spawned more often: black error (freq bonus 4) The monster species that spawned more often: hedrow blademaster (freq bonus 12) The monster species that spawned more often: printer daemon (freq bonus 3) The monster species that spawned more often: flameproof troll (freq bonus 3) The monster species that spawned more often: creeping vine (freq bonus 3) The monster species that spawned more often: Doctor Maex (freq bonus 5) The monster species that spawned more often: venom cat (freq bonus 10) The monster species that spawned more often: ventilation tower (freq bonus 8) The monster species that spawned more often: intelligent smasher (freq bonus 3) The monster species that spawned more often: elder air elemental (freq bonus 5) The monster species that spawned more often: vampire (freq bonus 8) The monster species that spawned more often: steel weevil (freq bonus 8) The monster species that spawned more often: snow king (freq bonus 6) The monster species that spawned more often: petro colony (freq bonus 4) The monster species that spawned more often: living bonfire (freq bonus 4) The monster species that spawned more often: anthrazite spore (freq bonus 3) The monster species that spawned more often: crunchy colony (freq bonus 8) The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: mitzvah sephirah The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: crebain The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: large fox The monster species that never randomly spawned: party breaker The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 49) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 39) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 18) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (349) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 24% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 24% 100% d - endure heat 2 protect 24% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...