Janszobar, neutral male bastard Wizard ------ |.$..| |....+ ...f.| |.@..| ------ [Janszobar the Evoker] St7 Dx15 Co4 In14 Wi8 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC6 MC6 Mov12 Xp1/0 Wt182/650 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 271 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 51% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 53% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42626 Monster spawn increase reached its maximum at turn 105113 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 576035 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: Amorous Lady (freq bonus 16) The monster species that spawned more often: mega cockroach (freq bonus 3) The monster species that spawned more often: arbitrator (freq bonus 4) The monster species that spawned more often: afrit (freq bonus 9) The monster species that spawned more often: May-Britt (freq bonus 12) The monster species that spawned more often: fenek (freq bonus 3) The monster species that spawned more often: green mold (freq bonus 3) The monster species that spawned more often: venom warp fungus (freq bonus 2) The monster species that spawned more often: crude turret (freq bonus 4) The monster species that spawned more often: ghost gloam (freq bonus 5) The monster species that spawned more often: anthrazite growth (freq bonus 4) The monster species that spawned more often: doom full refuge (freq bonus 4) The monster species that spawned more often: styx elemental (freq bonus 6) The monster species that spawned more often: gemini rickets (freq bonus 24) The monster species that spawned more often: Thorwald (freq bonus 4) The monster species that spawned more often: dust monster (freq bonus 2) The monster species that spawned more often: earth hound (freq bonus 8) The monster species that spawned more often: gluttonous hulk (freq bonus 8) The monster species that spawned more often: creeping stalk (freq bonus 4) The monster species that spawned more often: deep gnome (freq bonus 6) The monster species that never randomly spawned: scarlet sentai The monster species that never randomly spawned: big bot The monster species that never randomly spawned: Oremorj, the Cyberdemon Lord The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: Anna The monster species that never randomly spawned: aztec gang member The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: gray warp patch The monster species that never randomly spawned: colorful spore The monster species that never randomly spawned: death hulk The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 317) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 41) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 2) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 1) Next attribute increase check would have come at turn 1096 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Stairs were always trapped. (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 72% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 72% 100% d - cure blindness 2 healing 72% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...