Janszobar, neutral male bastard Wizard ------- |.....| |.....| |...f.- |...@.| - --+-- [Janszobar the Evoker] St9 Dx6 Co9 In11 Wi9 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC8 MC3 Mov12 Xp1/0 Wt157/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 25% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29982 Monster spawn increase reached its maximum at turn 46528 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 320781 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: unraveler (freq bonus 4) The monster species that spawned more often: magenta spore lichen (freq bonus 6) The monster species that spawned more often: suketoudara (freq bonus 8) The monster species that spawned more often: Kristin (freq bonus 14) The monster species that spawned more often: death worm (freq bonus 6) The monster species that spawned more often: deep ettin (freq bonus 3) The monster species that spawned more often: dark colony (freq bonus 6) The monster species that spawned more often: arctic fern (freq bonus 8) The monster species that spawned more often: sukiya (freq bonus 6) The monster species that spawned more often: baby leviathan (freq bonus 4) The monster species that spawned more often: old yellow dragon (freq bonus 28) The monster species that spawned more often: rouge jellyfish (freq bonus 6) The monster species that spawned more often: gray draconian (freq bonus 14) The monster species that spawned more often: white naga (freq bonus 4) The monster species that spawned more often: energy warp patch (freq bonus 5) The monster species that spawned more often: nalfeshnee (freq bonus 12) The monster species that spawned more often: creepy crawler (freq bonus 6) The monster species that spawned more often: poison devil (freq bonus 8) The monster species that spawned more often: spark bug (freq bonus 3) The monster species that spawned more often: four-headed hydra (freq bonus 12) The monster species that never randomly spawned: water dog The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: millipede The monster species that never randomly spawned: personalized killer tripe ration The monster species that never randomly spawned: dried corpse The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: deceptive orc The monster species that never randomly spawned: jaguar The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 14) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 16) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 17) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 2) Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - insulate 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...