Janszobar, neutral male bastard Wizard ---#--.--- -........| |f.......| |.@....¯.| ---------- [Janszobar the Evoker] St7 Dx9 Co7 In12 Wi6 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC4 MC3 Mov12 Xp1/0 Wt98/800 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 78% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33795 Monster spawn increase reached its maximum at turn 75500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 316390 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Nonerotic Irina (freq bonus 12) The monster species that spawned more often: clay warp patch (freq bonus 6) The monster species that spawned more often: heretic (freq bonus 24) The monster species that spawned more often: crypt lich (freq bonus 3) The monster species that spawned more often: triad (freq bonus 14) The monster species that spawned more often: petty big black unicorn (freq bonus 16) The monster species that spawned more often: gray growth (freq bonus 3) The monster species that spawned more often: mountain ogre (freq bonus 3) The monster species that spawned more often: yellow dragon (freq bonus 2) The monster species that spawned more often: pile of very angry coins (freq bonus 4) The monster species that spawned more often: wind mold (freq bonus 4) The monster species that spawned more often: cutcat (freq bonus 3) The monster species that spawned more often: aquatic bear (freq bonus 8) The monster species that spawned more often: extremely annoying fish (freq bonus 6) The monster species that spawned more often: eroticity queen (freq bonus 5) The monster species that spawned more often: gnome petrograph (freq bonus 3) The monster species that spawned more often: elemental lich (freq bonus 3) The monster species that spawned more often: humanlike construct (freq bonus 22) The monster species that spawned more often: starwars fighter (freq bonus 7) The monster species that spawned more often: yellow ogre (freq bonus 12) The monster species that never randomly spawned: inertia mold The monster species that never randomly spawned: spirit of barbs The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: secluded warp patch The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: adult orange dragon The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 13) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 25) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 14) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 18) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 36) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 14) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 93) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 6) Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (374) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 88% 100% e - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...