Janszobar, neutral male bastard Wizard ----- |...| |...| |...| |...| |...| |..f| |.@.. ----- [Janszobar the Evoker] St4 Dx12 Co10 In14 Wi4 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC3 MC3 Mov12 Xp1/0 Wt89/800 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) What do you want to drink? [f-hs-w or ?*] That is a silly thing to drink. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 96% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 87% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15636 Monster spawn increase reached its maximum at turn 33505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 51930 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ogre (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: queen ant (freq bonus 8) The monster species that spawned more often: Koplich (freq bonus 5) The monster species that spawned more often: green force patch (freq bonus 3) The monster species that spawned more often: shock hound (freq bonus 4) The monster species that spawned more often: troll chieftain (freq bonus 10) The monster species that spawned more often: chaos plague bearer (freq bonus 3) The monster species that spawned more often: petty river moccasin (freq bonus 16) The monster species that spawned more often: annis hag (freq bonus 3) The monster species that spawned more often: wood elf mage (freq bonus 6) The monster species that spawned more often: Megumi Kannazuki (freq bonus 3) The monster species that spawned more often: canermine (freq bonus 27) The monster species that spawned more often: cerulean growth (freq bonus 5) The monster species that spawned more often: slut with syphilis (freq bonus 12) The monster species that spawned more often: oread (freq bonus 4) The monster species that spawned more often: giant emerald frog (freq bonus 12) The monster species that spawned more often: dark ronin (freq bonus 3) The monster species that spawned more often: death spectre (freq bonus 10) The monster species that spawned more often: sapusaur (freq bonus 3) The monster species that spawned more often: nazi rocketeer (freq bonus 2) The monster species that spawned more often: noxious spore (freq bonus 12) The monster species that never randomly spawned: eastern tengu The monster species that never randomly spawned: petty dwarven master thief The monster species that never randomly spawned: slimebeth The monster species that never randomly spawned: smart spider The monster species that never randomly spawned: ultra demon The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: hellish jellyfish The monster species that never randomly spawned: monk The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: ungenomold The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 7) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 25) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 1171 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You fumbled You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 90% 200% e - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...