Janszobar, neutral male bastard Wizard .--- `... `...` f...` `.@.` ----- [Janszobar the Evoker] St3 Dx4 Co3 In6 Wi6 Ch3 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC4 MC3 Mov12 Xp1/0 Wt161/400 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell force bolt already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The conical hat glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13564 Monster spawn increase reached its maximum at turn 88895 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2000960 The monster class that cannot be genocided was kobold The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: stormtrooper (freq bonus 3) The monster species that spawned more often: giant brown bat (freq bonus 8) The monster species that spawned more often: deceptive orc (freq bonus 8) The monster species that spawned more often: deer stomach criminal (freq bonus 10) The monster species that spawned more often: lethe elemental (freq bonus 15) The monster species that spawned more often: petty numb fly (freq bonus 8) The monster species that spawned more often: netherworld troll (freq bonus 4) The monster species that spawned more often: gnome mummy (freq bonus 6) The monster species that spawned more often: triad champion (freq bonus 10) The monster species that spawned more often: voracious smasher (freq bonus 3) The monster species that spawned more often: runt shaman (freq bonus 3) The monster species that spawned more often: skunk (freq bonus 20) The monster species that spawned more often: flesh clan (freq bonus 3) The monster species that spawned more often: wierdo horror (freq bonus 14) The monster species that spawned more often: mini rust monster (freq bonus 3) The monster species that spawned more often: monastic lich (freq bonus 6) The monster species that spawned more often: nondescript mushroom (freq bonus 18) The monster species that spawned more often: gravity growth (freq bonus 24) The monster species that spawned more often: orange force patch (freq bonus 5) The monster species that spawned more often: low skeleton (freq bonus 5) The monster species that never randomly spawned: fake coins The monster species that never randomly spawned: air grue The monster species that never randomly spawned: anthrazite warp fungus The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: fearow The monster species that never randomly spawned: bramble fungus The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: undead mahou shoujo The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 17) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 28) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 206) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 9) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 9) Next attribute increase check would have come at turn 1173 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had the following problem: All of your stats were lowered. (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1002) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - create monster 4 attack 90% 300% e - knock 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...