Janszobar, lawful male naga Warrior ------+- |......| ...@"..| |.u....| -------- [Janszobar the Swordsman] St12 Dx7 Co11 In7 Wi7 Ch4 WarNagMalLaw S0 Dlvl:1 $0 HP22(22) Pw12(12) AC-1 MC2 Mov12 Xp1/0 Wt223/1250 T1 Latest messages Hello Janszobar, welcome to SlashEMExtended! You are a lawful male naga Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 176 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 95% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 67% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40240 Monster spawn increase reached its maximum at turn 61245 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1431694 The monster class that cannot be genocided was blob The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: bully permamimic (freq bonus 9) The monster species that spawned more often: boss spaceship (freq bonus 6) The monster species that spawned more often: blue centipede (freq bonus 6) The monster species that spawned more often: acheri (freq bonus 12) The monster species that spawned more often: servitor of the inner gods (freq bonus 6) The monster species that spawned more often: skulk blade (freq bonus 6) The monster species that spawned more often: chasm viper (freq bonus 9) The monster species that spawned more often: fire bug (freq bonus 7) The monster species that spawned more often: labyrinth trapper (freq bonus 5) The monster species that spawned more often: glowing mushroom (freq bonus 6) The monster species that spawned more often: elf-lord rogue (freq bonus 12) The monster species that spawned more often: buzzy beetle (freq bonus 11) The monster species that spawned more often: blood boss (freq bonus 6) The monster species that spawned more often: terrible orb (freq bonus 16) The monster species that spawned more often: sparkling force fungus (freq bonus 24) The monster species that spawned more often: swordsman (freq bonus 6) The monster species that spawned more often: unalignment thing (freq bonus 5) The monster species that spawned more often: hidden force fungus (freq bonus 9) The monster species that spawned more often: young black dragon (freq bonus 10) The monster species that spawned more often: spider magus (freq bonus 10) The monster species that never randomly spawned: Conny's combat boot The monster species that never randomly spawned: blue balrog The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: white shark The monster species that never randomly spawned: Kati The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: nexus quylthulg The monster species that never randomly spawned: monkey head The monster species that never randomly spawned: giant leech The monster species that never randomly spawned: soft stalk The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 27) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 26) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 79) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 5) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 10) Next attribute increase check would have come at turn 750 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (411) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Janszobar the Warrior...