Janszobar, neutral male bastard Wizard ---------- |........| +........| |........| +..@f....| |......... ---------- [Janszobar the Evoker] St9 Dx12 Co9 In20 Wi8 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt121/1000 T3 Latest messages The moon is waxing tonight. What do you want to use or apply? [cp or ?*] Never mind. What do you want to put on? [dep or ?*] Which ring-finger, Right or Left? [rl] e - a black signet ring (on right hand) {1}. What do you want to use or apply? [cp or ?*] That is a silly thing to use or apply. scroll labeled KLAATU BARADA NIKTO - Color: green. Material: paper. Appearance: KLAATU BARADA NIKTO. Unfortunately you don't know more about it. You will gain more information if you identify this item. black signet ring - Color: transparent. Material: mithril. Appearance: black signet. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [dei-ow-zA or ?*] As you read the scroll, it disappears. This is a standard identify scroll. e - an uncursed ring of sleeping (on right hand) {1}. ring of sleeping - Color: transparent. Material: mithril. Appearance: black signet. Wearing this ring causes you to fall asleep. It is usually generated cursed. Unknown command ' '. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 79% Wand drop chance was reduced to 98% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34060 Monster spawn increase reached its maximum at turn 65437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 325242 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: poison eye (freq bonus 14) The monster species that spawned more often: slime warp patch (freq bonus 5) The monster species that spawned more often: rafflesia (freq bonus 6) The monster species that spawned more often: red river hog (freq bonus 14) The monster species that spawned more often: blue jelly (freq bonus 4) The monster species that spawned more often: voltaic storm (freq bonus 5) The monster species that spawned more often: hippogryph (freq bonus 16) The monster species that spawned more often: enemy trooper (freq bonus 5) The monster species that spawned more often: gigantic generator (freq bonus 3) The monster species that spawned more often: plutonium imp (freq bonus 8) The monster species that spawned more often: concorde 6 (freq bonus 5) The monster species that spawned more often: squirt gargoyle (freq bonus 4) The monster species that spawned more often: orange warp fungus (freq bonus 10) The monster species that spawned more often: pestilent trove (freq bonus 5) The monster species that spawned more often: Corina's stiletto boot (freq bonus 12) The monster species that spawned more often: ECM nerve head (freq bonus 6) The monster species that spawned more often: hobgoblin (freq bonus 8) The monster species that spawned more often: quaestor (freq bonus 5) The monster species that spawned more often: poison prince (freq bonus 4) The monster species that spawned more often: drunk (freq bonus 12) The monster species that never randomly spawned: Sogetsu Kazama The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: petty venomous nymph The monster species that never randomly spawned: Colonel B. Astard The monster species that never randomly spawned: porter flying dwarf The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: hemophage The monster species that never randomly spawned: illiterate from the hunger games The monster species that never randomly spawned: enchantress The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 20) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 10) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 57) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 20) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 27) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 162) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 9) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 4) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You fell asleep You leeched mana You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...