Janszobar, neutral male bastard Wizard --------- |...!...| |..$.f..- +...B@..| --- ----- [Janszobar the Evoker] St7 Dx7 Co9 In9 Wi7 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC7 MC3 Mov12 Xp1/0 Wt85/900 T2 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Really quit [yes/no]? What do you want to drink? [fght or ?*] That is a silly thing to drink. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 44 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30235 Monster spawn increase reached its maximum at turn 60330 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 126228 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: pale force patch (freq bonus 6) The monster species that spawned more often: celestial summoner (freq bonus 20) The monster species that spawned more often: illusionary soldier (freq bonus 12) The monster species that spawned more often: bile demon (freq bonus 8) The monster species that spawned more often: hungry dead potato (freq bonus 6) The monster species that spawned more often: crystal statue (freq bonus 2) The monster species that spawned more often: jurassic triceratops (freq bonus 8) The monster species that spawned more often: silver hawk (freq bonus 24) The monster species that spawned more often: Keystone Officer (freq bonus 6) The monster species that spawned more often: bullywug warrior (freq bonus 4) The monster species that spawned more often: nightly spore (freq bonus 20) The monster species that spawned more often: undead failed existence (freq bonus 14) The monster species that spawned more often: two-winged shape (freq bonus 10) The monster species that spawned more often: squeezer nymph (freq bonus 3) The monster species that spawned more often: panther woman (freq bonus 4) The monster species that spawned more often: giant black dragonfly (freq bonus 12) The monster species that spawned more often: thorn force fungus (freq bonus 5) The monster species that spawned more often: quivering blob (freq bonus 2) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 2) The monster species that spawned more often: flying cockatrice (freq bonus 5) The monster species that never randomly spawned: charcoal mold The monster species that never randomly spawned: star byakhee The monster species that never randomly spawned: two of diamonds The monster species that never randomly spawned: nalfeshnee The monster species that never randomly spawned: gray mushroom The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: unmaker The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: swamp ogre The monster species that never randomly spawned: sucker warp fungus The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 20) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 22) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 7) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 34) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 10) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 2) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 90% 100% d - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...