Janszobar, neutral male bastard Wizard ---------- |........| |f@......| |........| --.------- [Janszobar the Evoker] St8 Dx11 Co12 In16 Wi6 Ch11 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt51/1100 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 33 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 66% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 93% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29590 Monster spawn increase reached its maximum at turn 50674 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 801034 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: novel force fungus (freq bonus 3) The monster species that spawned more often: shadow faerie (freq bonus 6) The monster species that spawned more often: bloodseeker (freq bonus 3) The monster species that spawned more often: wind mold (freq bonus 3) The monster species that spawned more often: large jackal (freq bonus 4) The monster species that spawned more often: barking spider (freq bonus 4) The monster species that spawned more often: petty boobed permamimic (freq bonus 8) The monster species that spawned more often: clear jelly (freq bonus 4) The monster species that spawned more often: royal assassin (freq bonus 6) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 10) The monster species that spawned more often: pesky devilfish (freq bonus 8) The monster species that spawned more often: salamander (freq bonus 2) The monster species that spawned more often: nightrunner (freq bonus 3) The monster species that spawned more often: lygrog (freq bonus 8) The monster species that spawned more often: Benge Barbarois (freq bonus 3) The monster species that spawned more often: ogre king (freq bonus 6) The monster species that spawned more often: nightcreeper (freq bonus 6) The monster species that spawned more often: agent black patch (freq bonus 14) The monster species that spawned more often: dark elven priest (freq bonus 2) The monster species that spawned more often: giant spellbook trove (freq bonus 14) The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: wrathfire The monster species that never randomly spawned: ghostly lich The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: Obox-ob The monster species that never randomly spawned: tattered lurker The monster species that never randomly spawned: modem 3 The monster species that never randomly spawned: baby green dragon The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 16) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 70) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 95) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 50) Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 36% 100% d - cure blindness 2 healing 36% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...