Janszobar, neutral male bastard Wizard ---- ----- .@.......| |.f......| |........| |d........ |........| ---------- [Janszobar the Evoker] St7 Dx11 Co15 In17 Wi5 Ch12 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt189/1200 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13436 Monster spawn increase reached its maximum at turn 29485 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 543320 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: black horse (freq bonus 3) The monster species that spawned more often: dungeon fern sprout (freq bonus 6) The monster species that spawned more often: secluded force fungus (freq bonus 14) The monster species that spawned more often: drearmy ant (freq bonus 3) The monster species that spawned more often: centaurtrice (freq bonus 5) The monster species that spawned more often: desert patch (freq bonus 14) The monster species that spawned more often: field mouse (freq bonus 4) The monster species that spawned more often: nasty master mind flayer (freq bonus 4) The monster species that spawned more often: debuff turret (freq bonus 6) The monster species that spawned more often: novel mushroom (freq bonus 8) The monster species that spawned more often: werebee (freq bonus 12) The monster species that spawned more often: steam drill (freq bonus 8) The monster species that spawned more often: tron bug (freq bonus 3) The monster species that spawned more often: petro spore (freq bonus 16) The monster species that spawned more often: hobbit reveller (freq bonus 8) The monster species that spawned more often: gatling archer (freq bonus 4) The monster species that spawned more often: spike penetrator (freq bonus 8) The monster species that spawned more often: giant ego permamimic (freq bonus 3) The monster species that spawned more often: night orc (freq bonus 6) The monster species that spawned more often: stone jelly (freq bonus 12) The monster species that never randomly spawned: death knight The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: umbra fungus The monster species that never randomly spawned: snake of Yig The monster species that never randomly spawned: shaped mold The monster species that never randomly spawned: arch-titan The monster species that never randomly spawned: cheep-cheep king The monster species that never randomly spawned: K'uei The monster species that never randomly spawned: lecherous crab The monster species that never randomly spawned: giant jellyfish The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 20) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 16) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 2) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 105) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 4) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 2) Next attribute increase check would have come at turn 963 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1152) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 24% 100% e - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...