Janszobar, neutral male bastard Wizard ------------ |........(.. |.....d....| |..........| |..........| |..........| |..........| |..........| |..........| |......+.... |..........| |....@f....| ------------ [Janszobar the Evoker] St3 Dx12 Co10 In9 Wi6 Ch4 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt71/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 22 Amulet identification only worked 15 times out of 37 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 27 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18920 Monster spawn increase reached its maximum at turn 43965 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8866341 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: blob of preserved organs (freq bonus 12) The monster species that spawned more often: suketoudara (freq bonus 3) The monster species that spawned more often: blue-green mold (freq bonus 10) The monster species that spawned more often: dark young (freq bonus 12) The monster species that spawned more often: creeping vine (freq bonus 8) The monster species that spawned more often: fat bully (freq bonus 4) The monster species that spawned more often: sniper turret (freq bonus 10) The monster species that spawned more often: experienced nurse (freq bonus 4) The monster species that spawned more often: tree hugger (freq bonus 4) The monster species that spawned more often: hell buzzard (freq bonus 8) The monster species that spawned more often: dark woman (freq bonus 10) The monster species that spawned more often: shaped warp patch (freq bonus 7) The monster species that spawned more often: eggman (freq bonus 6) The monster species that spawned more often: slave master (freq bonus 4) The monster species that spawned more often: very old mercurial dragon (freq bonus 8) The monster species that spawned more often: furry (freq bonus 3) The monster species that spawned more often: psychic spore (freq bonus 6) The monster species that spawned more often: bright white mushroom (freq bonus 12) The monster species that spawned more often: Grey-elf (freq bonus 5) The monster species that spawned more often: evil orb (freq bonus 10) The monster species that never randomly spawned: Master of Desaster The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: stone statue The monster species that never randomly spawned: corruption vortex The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: hellbound spirit The monster class that always generated with extra speed: ogre The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 24) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 25) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 5) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 72) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 18) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 15) Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...