Janszobar, neutral male bastard Wizard ------------ |..........| ...........| |.....@....| |.....f....+ ------------ [Janszobar the Evoker] St5 Dx9 Co6 In8 Wi6 Ch3 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC6 MC3 Mov12 Xp1/0 Wt152/650 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 73% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12140 Monster spawn increase reached its maximum at turn 62430 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1288000 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: moldy force patch (freq bonus 3) The monster species that spawned more often: blue sentai (freq bonus 24) The monster species that spawned more often: great wyrm of shadow (freq bonus 4) The monster species that spawned more often: stone growth (freq bonus 6) The monster species that spawned more often: Olog-hai thief (freq bonus 5) The monster species that spawned more often: dark maggot (freq bonus 8) The monster species that spawned more often: night hulk (freq bonus 6) The monster species that spawned more often: centaur chieftain (freq bonus 8) The monster species that spawned more often: ochre jelly (freq bonus 4) The monster species that spawned more often: bugbear (freq bonus 8) The monster species that spawned more often: hashishin (freq bonus 5) The monster species that spawned more often: azure patch (freq bonus 8) The monster species that spawned more often: corpse mage (freq bonus 16) The monster species that spawned more often: timeless guardian (freq bonus 8) The monster species that spawned more often: bimmeling rat (freq bonus 5) The monster species that spawned more often: Otto (freq bonus 20) The monster species that spawned more often: mosquito (freq bonus 6) The monster species that spawned more often: voracious smasher (freq bonus 4) The monster species that spawned more often: vacuum fungus (freq bonus 2) The monster species that spawned more often: huge eel (freq bonus 3) The monster species that never randomly spawned: magic book mimic The monster species that never randomly spawned: possessed guard The monster species that never randomly spawned: horned demon The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: greater entropic dimensional portal The monster species that never randomly spawned: disenchantment hound The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: Kyosuke Kagami The monster species that never randomly spawned: bomb-carrying ornithopter automaton The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 24) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 15) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 1776 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - slow monster 2 enchant 90% 100% e - shocking sphere 1 matter 0% 100% f - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...