Janszobar, neutral male bastard Wizard X------------- |....@.......| ....f..k...... |............| -------------- [Janszobar the Evoker] St7 Dx10 Co11 In19 Wi8 Ch7 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt47/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 70% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23272 Monster spawn increase reached its maximum at turn 47734 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1238094 The monster class that cannot be genocided was troll The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: gruesome naga hatchling (freq bonus 6) The monster species that spawned more often: dire boar (freq bonus 9) The monster species that spawned more often: nexus warp fungus (freq bonus 2) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: warped fallen (freq bonus 3) The monster species that spawned more often: baby multi-hued dragon (freq bonus 6) The monster species that spawned more often: korsair (freq bonus 3) The monster species that spawned more often: large scroll trove (freq bonus 3) The monster species that spawned more often: undead bully (freq bonus 3) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 12) The monster species that spawned more often: Y'golonac (freq bonus 6) The monster species that spawned more often: porter rock kobold (freq bonus 6) The monster species that spawned more often: great hell nanafushi (freq bonus 18) The monster species that spawned more often: werepermamimic (freq bonus 10) The monster species that spawned more often: sucker mushroom (freq bonus 3) The monster species that spawned more often: tower statue (freq bonus 2) The monster species that spawned more often: frozen obsid (freq bonus 4) The monster species that spawned more often: water thief (freq bonus 6) The monster species that spawned more often: goblin sapper (freq bonus 10) The monster species that spawned more often: white stalk (freq bonus 3) The monster species that never randomly spawned: white louse The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: beige force fungus The monster species that never randomly spawned: water patch The monster species that never randomly spawned: iron piercer The monster species that never randomly spawned: barghest The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: Dagon The monster species that never randomly spawned: undead convict The monster species that never randomly spawned: black mold The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 27) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 44) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 72) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 1) Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 31% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...