Janszobar, neutral male bastard Wizard ----- |@f.| |...| |...| |...+ ----- [Janszobar the Evoker] St7 Dx14 Co8 In13 Wi7 Ch9 WizBasMalNeu+J S0 Dlvl:1 $500 HP15(15) Pw26(26) AC6 MC3 Mov12 Xp1/0 Wt78/850 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 225 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16164 Monster spawn increase reached its maximum at turn 111295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 494802 The monster class that cannot be genocided was centaur The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: dire lion (freq bonus 9) The monster species that spawned more often: fire gazer (freq bonus 14) The monster species that spawned more often: petty giant boar (freq bonus 4) The monster species that spawned more often: hellbat (freq bonus 10) The monster species that spawned more often: king cobra (freq bonus 14) The monster species that spawned more often: skeleton mage (freq bonus 4) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 16) The monster species that spawned more often: spikefist (freq bonus 16) The monster species that spawned more often: supreme dimensional vortex (freq bonus 5) The monster species that spawned more often: yellow naga (freq bonus 6) The monster species that spawned more often: giant bright green jellyfish (freq bonus 24) The monster species that spawned more often: Thorwald (freq bonus 8) The monster species that spawned more often: dark gray colony (freq bonus 3) The monster species that spawned more often: living tornado (freq bonus 5) The monster species that spawned more often: devilkin (freq bonus 11) The monster species that spawned more often: magic turret (freq bonus 3) The monster species that spawned more often: pyrolisk (freq bonus 3) The monster species that spawned more often: food trove (freq bonus 6) The monster species that spawned more often: wild cat (freq bonus 3) The monster species that spawned more often: octarine fungus (freq bonus 6) The monster species that never randomly spawned: beige force fungus The monster species that never randomly spawned: hydrochloric acid cloud The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: noxious growth The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: yaki mochi The monster species that never randomly spawned: river giant The monster species that never randomly spawned: ace of hearts The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 19) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 46) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 11) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Next attribute increase check would have come at turn 2037 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (525) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 78% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 78% 100% d - endure heat 2 protect 78% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...