Janszobar, neutral male bastard Wizard ##-.--- #,....|## #,|....,# #,|...|,# #,-----@# #,,,# #,# ------,# |.....,# |....|## |_.... |....| |..<.. |....| ------ [Janszobar the Evoker] St10 Dx9 Co9 In18 Wi7 Ch4 WizBasMalNeu+J S13 Dlvl:1 $9 HP15(15) Pw28(28) AC3 MC3 Mov12 Xp1/1 Wt186/1050 T30 Latest messages Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You stagger under your heavy load. Movement is very hard. What do you want to drop? [a-zA-J or ?*] You drop a heavy iron ball {1200}. What do you want to drop? [a-zABD-J or ?*] You drop a statue of an aqua kobold {600}. What do you want to drop? [a-zAD-J or ?*] You drop a stone chain {120}. Your movements are now unencumbered. You hear some noises in the distance. You hear a door open. You kill the silky anteater! 9 gold pieces. You hear some noises in the distance. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Wand drop chance was reduced to 62% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39835 Monster spawn increase reached its maximum at turn 81173 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1185822 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: thick jellyfish (freq bonus 9) The monster species that spawned more often: battle girl (freq bonus 8) The monster species that spawned more often: eldritch colony (freq bonus 7) The monster species that spawned more often: spectral tyrannosaur (freq bonus 18) The monster species that spawned more often: dark sage (freq bonus 4) The monster species that spawned more often: bandersnatch (freq bonus 4) The monster species that spawned more often: pale mushroom (freq bonus 4) The monster species that spawned more often: elemental (freq bonus 4) The monster species that spawned more often: leveldrain turret (freq bonus 5) The monster species that spawned more often: blue-red colony (freq bonus 4) The monster species that spawned more often: Zappa the Possessed (freq bonus 8) The monster species that spawned more often: gargoyle trap (freq bonus 3) The monster species that spawned more often: undead zyborg (freq bonus 3) The monster species that spawned more often: petty unhandled exception (freq bonus 14) The monster species that spawned more often: Skylla (freq bonus 5) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 16) The monster species that spawned more often: worker ant (freq bonus 5) The monster species that spawned more often: malfunctioning babelfish (freq bonus 4) The monster species that spawned more often: Cullen wannabe (freq bonus 16) The monster species that spawned more often: giant dog (freq bonus 8) The monster species that never randomly spawned: eldritch growth The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: maia fighter The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: Hans The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: old black dragon The monster species that never randomly spawned: dark female android The monster species that never randomly spawned: young adult yellow dragon The monster class that always generated with extra speed: human or elf The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 12) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 26) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 5) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 98) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Next attribute increase check would have come at turn 2793 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were magic-protected You leeched mana You had 1468 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 55% 100% d - create monster 4 attack 90% 300% e - magic missile 3 attack 70% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (1 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...