Janszobar, neutral male bastard Wizard ----- -- |...##.| |....... |..f...| |..@...- |......| -------- [Janszobar the Evoker] St11 Dx13 Co13 In11 Wi7 Ch4 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC3 MC3 Mov12 Xp1/0 Wt2180/1300 T1 Stressed Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You rebalance your load. Movement is difficult. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 87% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33630 Monster spawn increase reached its maximum at turn 50603 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 69450 The monster class that cannot be genocided was lizard The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: Klaf (freq bonus 4) The monster species that spawned more often: lavender spore (freq bonus 8) The monster species that spawned more often: leprechaun king (freq bonus 3) The monster species that spawned more often: kagero servant (freq bonus 5) The monster species that spawned more often: sweet coquette (freq bonus 16) The monster species that spawned more often: knapsack kangaroo (freq bonus 10) The monster species that spawned more often: weeping fishing rod (freq bonus 18) The monster species that spawned more often: hidden kobold (freq bonus 4) The monster species that spawned more often: petty torment worm (freq bonus 4) The monster species that spawned more often: imba water elemental (freq bonus 4) The monster species that spawned more often: giant killer bee (freq bonus 10) The monster species that spawned more often: g²N5 ;ìõ¢v<×ùp (freq bonus 3) The monster species that spawned more often: breton (freq bonus 14) The monster species that spawned more often: squirtle (freq bonus 12) The monster species that spawned more often: slimy mold (freq bonus 5) The monster species that spawned more often: Shudde Mell (freq bonus 8) The monster species that spawned more often: gargantuan beast (freq bonus 6) The monster species that spawned more often: real chromatic hound (freq bonus 7) The monster species that spawned more often: total wounding knight (freq bonus 4) The monster species that spawned more often: Urbaldi (freq bonus 9) The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: multi-hued spore The monster species that never randomly spawned: phantom beast The monster species that never randomly spawned: aquatic elf The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: Marleen's hugging boot The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: time machine The monster species that never randomly spawned: green wall The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 125) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 17) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 119) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 71) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 55) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 7) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1) Next attribute increase check would have come at turn 693 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 10% 100% b - resist sleep 1 protect 10% 100% c - wizard lock 2 matter 90% 100% d - endure cold 2 protect 90% 100% e - healing 1 healing 10% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...