Janszobar, neutral male bastard Wizard ---------- -@.......| |f.......- ........| |..d.....| ---------- [Janszobar the Evoker] St8 Dx5 Co14 In14 Wi8 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC10 MC3 Mov12 Xp1/0 Wt230/1200 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 83% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 72% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27543 Monster spawn increase reached its maximum at turn 61138 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 88629 The monster class that cannot be genocided was mummy The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: ferrous mold (freq bonus 9) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 14) The monster species that spawned more often: silver hulk (freq bonus 4) The monster species that spawned more often: porter dark spore (freq bonus 8) The monster species that spawned more often: sticky spore (freq bonus 21) The monster species that spawned more often: torah sephirah (freq bonus 10) The monster species that spawned more often: platinum fungus (freq bonus 8) The monster species that spawned more often: white force patch (freq bonus 6) The monster species that spawned more often: real punisher (freq bonus 4) The monster species that spawned more often: huge bugbear (freq bonus 4) The monster species that spawned more often: kimono girl (freq bonus 10) The monster species that spawned more often: weeping woman (freq bonus 6) The monster species that spawned more often: alien from mars (freq bonus 5) The monster species that spawned more often: giant venus flytrap (freq bonus 4) The monster species that spawned more often: bad shan (freq bonus 4) The monster species that spawned more often: troll clan chief (freq bonus 4) The monster species that spawned more often: rum drinker (freq bonus 30) The monster species that spawned more often: bang lich (freq bonus 5) The monster species that spawned more often: yellow devil (freq bonus 20) The monster species that spawned more often: wereeel (freq bonus 18) The monster species that never randomly spawned: Planetar The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: Juen's frightening bathing sandal The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: evasive enclave officer The monster species that never randomly spawned: coins of fools gold The monster species that never randomly spawned: electric eel The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 135) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 61) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 4) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 11) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 16) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 4) Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 65% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 65% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...