Janszobar, neutral male bastard Wizard ----------- ..........| |......fr.| ........@.. --------+-- [Janszobar the Evoker] St7 Dx14 Co8 In18 Wi9 Ch10 WizBasMalNeu+J S5 Dlvl:1 $5 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt117/850 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 4 gold pieces. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 84% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 49% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23439 Monster spawn increase reached its maximum at turn 61269 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 56100 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: pride turret (freq bonus 3) The monster species that spawned more often: werecockatrice (freq bonus 3) The monster species that spawned more often: glowing force fungus (freq bonus 8) The monster species that spawned more often: ether stalker (freq bonus 6) The monster species that spawned more often: warer warrior (freq bonus 3) The monster species that spawned more often: dungeon ghoul (freq bonus 6) The monster species that spawned more often: helcungol (freq bonus 4) The monster species that spawned more often: shimmering mold (freq bonus 6) The monster species that spawned more often: quantum statistical mechanic (freq bonus 5) The monster species that spawned more often: gun turret (freq bonus 5) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 4) The monster species that spawned more often: shaped colony (freq bonus 2) The monster species that spawned more often: Janina's combat boot (freq bonus 2) The monster species that spawned more often: clock warp fungus (freq bonus 5) The monster species that spawned more often: clefairy (freq bonus 10) The monster species that spawned more often: Peeer (freq bonus 16) The monster species that spawned more often: dwarf king (freq bonus 30) The monster species that spawned more often: skeletal warrior (freq bonus 4) The monster species that spawned more often: novice mage (freq bonus 2) The monster species that spawned more often: sniper lich (freq bonus 2) The monster species that never randomly spawned: illusionist The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: acid-tripper The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: swearing nymph The monster species that never randomly spawned: opal fungus The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 19) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 12) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 10) Next attribute increase check would have come at turn 2008 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - knock 1 matter 0% 100% c - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...