Janszobar, neutral male bastard Wizard ------ |f@..| |$...| ------ [Janszobar the Evoker] St12 Dx12 Co10 In12 Wi5 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC8 MC3 Mov12 Xp1/0 Wt92/1200 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 14 Book drop chance was reduced to 90% Scroll drop chance was reduced to 89% Ring drop chance was reduced to 97% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42754 Monster spawn increase reached its maximum at turn 67398 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 171255 The monster class that cannot be genocided was lich The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: frogman chieftain (freq bonus 12) The monster species that spawned more often: sludge growth (freq bonus 6) The monster species that spawned more often: Hermione Granger (freq bonus 6) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 18) The monster species that spawned more often: magic patch (freq bonus 12) The monster species that spawned more often: wildwest gunman (freq bonus 11) The monster species that spawned more often: dream patch (freq bonus 18) The monster species that spawned more often: six of diamonds (freq bonus 12) The monster species that spawned more often: natural bug (freq bonus 14) The monster species that spawned more often: electric rat (freq bonus 6) The monster species that spawned more often: oriental vampire (freq bonus 7) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 10) The monster species that spawned more often: eye druj (freq bonus 7) The monster species that spawned more often: lightning monster (freq bonus 5) The monster species that spawned more often: icelandic gun chick (freq bonus 24) The monster species that spawned more often: aquatic ant (freq bonus 16) The monster species that spawned more often: two-headed giant (freq bonus 12) The monster species that spawned more often: internet dragon (freq bonus 6) The monster species that spawned more often: wake of fire sentry (freq bonus 6) The monster species that spawned more often: hidden lizard (freq bonus 7) The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: god The monster species that never randomly spawned: charged bolt sentry The monster species that never randomly spawned: shadow gazer The monster species that never randomly spawned: starwars fighter The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: ghoul mage The monster species that never randomly spawned: disintegration trove The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: bramble fungus The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 60) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 36) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 18) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 3) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 14) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 83) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 12) Next attribute increase check would have come at turn 90 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 550 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 88% 100% d - endure heat 2 protect 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...