Janszobar, neutral male bastard Wizard ---------------- |............... |..............| |f@............. ...............| |..............+ ----------- ---- [Janszobar the Evoker] St7 Dx6 Co6 In14 Wi4 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC12 MC3 Mov12 Xp1/0 Wt59/750 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 653 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17919 Monster spawn increase reached its maximum at turn 40180 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 214132 The monster class that cannot be genocided was wraith The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: ivysaur (freq bonus 2) The monster species that spawned more often: Eva (freq bonus 4) The monster species that spawned more often: pale colony (freq bonus 2) The monster species that spawned more often: grosbeak light (freq bonus 15) The monster species that spawned more often: m1 to m100 (freq bonus 5) The monster species that spawned more often: spore colony (freq bonus 3) The monster species that spawned more often: squint-eyed rogue (freq bonus 9) The monster species that spawned more often: snow woman (freq bonus 4) The monster species that spawned more often: azure warp fungus (freq bonus 28) The monster species that spawned more often: low snotling (freq bonus 20) The monster species that spawned more often: slow warp patch (freq bonus 5) The monster species that spawned more often: purple naga (freq bonus 4) The monster species that spawned more often: dragon lady (freq bonus 3) The monster species that spawned more often: glowing patch (freq bonus 2) The monster species that spawned more often: mirror force fungus (freq bonus 10) The monster species that spawned more often: sulfur spore (freq bonus 3) The monster species that spawned more often: the Rat King (freq bonus 6) The monster species that spawned more often: green eye (freq bonus 4) The monster species that spawned more often: spherical light (freq bonus 8) The monster species that spawned more often: legion devil cutter (freq bonus 11) The monster species that never randomly spawned: Uniform Kop The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: invisible badguy The monster species that never randomly spawned: white centipede The monster species that never randomly spawned: Janina The monster species that never randomly spawned: blood fly The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: giant clam The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 115) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 20) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 73) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 11) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 11) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 62% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 62% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...