Janszobar, neutral male bastard Wizard ----- ------ |...| |}.}.. |.<.|## |{}.}| |.%.|,# |}.}. |...|,# -.- |...#,# ##,# --.--,# #,,,# #,##,# ##,## #,,,,# ##,,# ###,,######,## #,,,,,#,,,# --#-- ##,#---.-#----- # ..``# #,,-.$.%.....|##, `.`.``# ###|..#.......,,,#``.``F| |.........|##%#``...`# ----------- #w#```..`| #@a`%.``.. ###------- [Janszobar the Magician] St6 Dx21 Co14 In16 Wi5 Ch6 WizBasMalNeu+J S26770 Dlvl:2 $148 HP-22(83) Pw74(78) AC-9 MC3 Mov12 Xp10/6638 Wt573/1550 T5430 Latest messages Your fedora deflects the warg's attack. You smell marsh gas! In what direction? [hykulnjb><] You kill the warg! The magic missile hits the migo drone! You kill Moldoux, the Defenceless Mold! This monster was under the protection of a Great Wyrm of Power! "Harharhar mortal, now you DIE!!!" You hit the migo drone! The great wyrm of power hurls a yerba mate potion {1}! The carafe crashes on your head and breaks into shards. [-2 -> 81] Something seems to be holding you. Your elven mithril-coat blocks the migo drone's attack. The great wyrm of power claws you! [-8 -> 75] The great wyrm of power claws you! [-45 -> 30] The great wyrm of power bites you! You die... Your inventory Weapons # - an uncursed +0 sling {2} # - 4 blessed poisoned +0 orcish arrows {3} # - an uncursed +0 orcish bow {12} # - 2 uncursed +0 orcish daggers {8} # - an uncursed +0 two-handed sword {60} # - an uncursed +5 battle-axe {48} a - a blessed +1 quarterstaff (weapon in hands) {16} z - 19 cursed +2 darts {10} D - an uncursed +0 two-handed sword {60} Q - 20 cursed +0 darts {11} R - an uncursed poisoned +1 dart {1} T - 20 uncursed +0 darts (in quiver) {11} W - an uncursed +0 dagger {4} X - a cursed -1 two-handed sword {60} Armor # - an uncursed +0 pair of high boots {8} # - an uncursed +0 dwarvish cloak {4} # - an uncursed +0 Uruk-hai shield {20} # - an uncursed +0 orcish helm {12} # - an uncursed +0 Uruk-hai shield {20} # - an uncursed +0 orcish cloak {4} # - an uncursed +0 Hawaiian shirt {2} b - an uncursed +0 cloak of magic resistance (being worn) {4} p - an uncursed +0 fedora (being worn) {2} q - a cursed +2 Hawaiian shirt (being worn) {2} J - an uncursed +0 pair of iron shoes (being worn) {20} Y - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles C - 4 blessed oranges {2} E - 3 uncursed asian pears {2} I - 4 uncursed eucalyptus leaves {3} K - 12 uncursed bananas {6} L - 2 cursed oranges {1} P - 7 uncursed pears {4} Scrolls # - a blessed scroll of charging {1} i - an uncursed scroll of enchant weapon {1} j - 2 uncursed scrolls of identify {2} k - an uncursed scroll of earth {1} w - 8 uncursed scrolls of healing {7} x - 3 uncursed scrolls of mana {2} y - an uncursed scroll of phase door {1} A - an uncursed scroll of cure {1} F - an uncursed scroll of teleportation {1} M - 3 uncursed scrolls of blank paper {3} N - a blessed scroll of blank paper {1} O - an uncursed scroll of lava {1} S - 2 cursed scrolls of healing {2} U - a blessed scroll of phase door {1} Z - a blessed scroll of healing {1} Spellbooks l - a blessed spellbook of force bolt (0:4) {1} m - a blessed spellbook of resist poison (4:4) {1} n - a blessed spellbook of detect monsters (6:5) {1} o - a blessed spellbook of magic missile (0:4) {1} Potions # - an uncursed potion of polymorph {1} e - an uncursed potion of water {1} f - a blessed potion of invisibility {1} g - 2 uncursed potions of healing {2} h - an uncursed potion of see invisible {1} H - an uncursed potion of mutation {1} Rings # - an uncursed ring of teleportation {1} # - a cursed -1 ring of protection {1} d - an uncursed ring of fire resistance {1} B - an uncursed ring of see invisible {1} Wands # - an uncursed wand of fear (3:5) {1} c - an uncursed wand of detect monsters (0:5) {1} Tools # - an uncursed fire horn (0:2) {1} r - an uncursed magic flute (0:10) {1} s - an uncursed magic harp (7:5) {1} t - an uncursed drum of earthquake (0:9) {1} u - an uncursed frost horn (0:11) {1} v - an uncursed +0 pick-axe {32} G - an uncursed sack {5} Gems # - a blessed +2 fluorite stone {1} # - 2 uncursed +0 fluorite stones {2} # - an uncursed +0 worthless piece of white glass {1} V - 2 uncursed +6 diamonds {2} The sack is empty. Final attributes You were piously aligned Your alignment was 36 Your max alignment was 36 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 670 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 76% Potion drop chance was reduced to 50% Concealing monsters were spawned underneath items 47% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53396 Monster spawn increase reached its maximum at turn 86007 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7494900 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 12) The monster species that spawned more often: deceiving mushroom (freq bonus 12) The monster species that spawned more often: black ogre (freq bonus 22) The monster species that spawned more often: Barrier Kop (freq bonus 6) The monster species that spawned more often: spore force fungus (freq bonus 11) The monster species that spawned more often: selenite herder (freq bonus 10) The monster species that spawned more often: centaur grandmaster (freq bonus 6) The monster species that spawned more often: dream warp patch (freq bonus 12) The monster species that spawned more often: mean troll (freq bonus 9) The monster species that spawned more often: ebony golem (freq bonus 6) The monster species that spawned more often: ixitxachitl (freq bonus 11) The monster species that spawned more often: Koplich (freq bonus 11) The monster species that spawned more often: bullywug warrior (freq bonus 9) The monster species that spawned more often: sucker force fungus (freq bonus 20) The monster species that spawned more often: Jessica's mocassin (freq bonus 7) The monster species that spawned more often: tap mimic (freq bonus 12) The monster species that spawned more often: kalidah (freq bonus 18) The monster species that spawned more often: immobile spore (freq bonus 5) The monster species that spawned more often: giant black frog (freq bonus 8) The monster species that spawned more often: rainbow warp fungus (freq bonus 7) The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: blue growth The monster species that never randomly spawned: evasive hill orc The monster species that never randomly spawned: fire bird The monster species that never randomly spawned: tanked elephant The monster species that never randomly spawned: Phi-oo, Selenite Administrator The monster species that never randomly spawned: ancient white world champion The monster species that never randomly spawned: ice bug The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: thorn warp patch The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 88) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 31) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 16) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 9) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 2) Next attribute increase check would have come at turn 9093 Strength training was 50 Dexterity training was -7 Wisdom training was 50 Constitution training was 50 You were magic-protected You were paralyzed (-2) You were punished You leeched mana You had 791 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 266% b - resist poison 1 protect 0% 46% c - detect monsters 4 divine 90% 261% d - magic missile 3 attack 0% 641% Techniques known in the end Name Level Status reinforce memory 10X Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Not Ready(3278) draw energy 8X Prepared(0) power surge 6X Prepared(0) sigil of control 4X Prepared(0) disarm 1 O Prepared(0) Voluntary challenges You eaten 19 times You eaten food with animal by-products 9 times You eaten meat 8 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 188 times You killed 135 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Skilled] (max Master) (182 of 540) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (28 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (330 of 540) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (12 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...