Janszobar, neutral male bastard Wizard --.--------- #........... |..........| |.$......... |..........| |........... |...@f....(| ------------ [Janszobar the Evoker] St11 Dx11 Co8 In17 Wi9 Ch8 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-3 MC3 Mov12 Xp1/0 Wt205/1050 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 319 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 40% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 89% Wand drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14069 Monster spawn increase reached its maximum at turn 48352 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1403248 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: undead draconian (freq bonus 4) The monster species that spawned more often: sentry turret (freq bonus 6) The monster species that spawned more often: greater hellhound (freq bonus 5) The monster species that spawned more often: plain orc (freq bonus 8) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 5) The monster species that spawned more often: kith dragon (freq bonus 6) The monster species that spawned more often: gypsy (freq bonus 3) The monster species that spawned more often: stone trove (freq bonus 8) The monster species that spawned more often: leading mosquito (freq bonus 8) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 2) The monster species that spawned more often: high gnome lord (freq bonus 8) The monster species that spawned more often: wimp-imp (freq bonus 8) The monster species that spawned more often: fleshhound of Khorne (freq bonus 5) The monster species that spawned more often: rainbow fungus (freq bonus 9) The monster species that spawned more often: vampiric amazonas fish (freq bonus 2) The monster species that spawned more often: jiangshi (freq bonus 6) The monster species that spawned more often: Aurora Kop (freq bonus 6) The monster species that spawned more often: totally bad force patch (freq bonus 8) The monster species that spawned more often: pink shyguy (freq bonus 8) The monster species that spawned more often: water nymph (freq bonus 6) The monster species that never randomly spawned: sow-stupid guy The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: forest goblin The monster species that never randomly spawned: dark elven turret The monster species that never randomly spawned: orc zombie The monster species that never randomly spawned: giant red frog The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: snake sniper The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 12) Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected Your chance to block was 44% You leeched mana You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 40% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 69% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...