Janszobar, neutral male bastard Wizard -.--- |...| |...| |$<] You see here 6 candles {3}. The visor sewer rat bites you! [-3 -> 12] The visor sewer rat bites you! [-1 -> 11] You miss the visor sewer rat. Katzenhund picks up a long sword {16}. Katzenhund bites the visor sewer rat. The visor sewer rat is killed! The visor sewer rat bites you! [-2 -> 9] Katzenhund drops a long sword {16}. In what direction? [hykulnjb><] The spell hits the visor sewer rat! You kill the visor sewer rat! Katzenhund eats a visor sewer rat corpse {20}. You see here a long sword {16}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 99% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 90% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29288 Monster spawn increase reached its maximum at turn 49384 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 299805 The monster class that cannot be genocided was blob The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: troll king (freq bonus 10) The monster species that spawned more often: beriah sephirah (freq bonus 8) The monster species that spawned more often: Olog-hai mimic (freq bonus 5) The monster species that spawned more often: ninja turret (freq bonus 5) The monster species that spawned more often: gnoll chieftain (freq bonus 4) The monster species that spawned more often: yellow force patch (freq bonus 4) The monster species that spawned more often: shambling mound (freq bonus 4) The monster species that spawned more often: song book mimic (freq bonus 10) The monster species that spawned more often: matrix gal (freq bonus 36) The monster species that spawned more often: unbalanced idiot (freq bonus 8) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 18) The monster species that spawned more often: gruesome naga hatchling (freq bonus 9) The monster species that spawned more often: Yasaman's lady pump (freq bonus 4) The monster species that spawned more often: giant eel (freq bonus 6) The monster species that spawned more often: disaffector (freq bonus 4) The monster species that spawned more often: thorn master (freq bonus 4) The monster species that spawned more often: tree hugger (freq bonus 8) The monster species that spawned more often: Frankenstein's Monster (freq bonus 12) The monster species that spawned more often: copper golem (freq bonus 6) The monster species that spawned more often: baby silver dragon (freq bonus 11) The monster species that never randomly spawned: burning brute The monster species that never randomly spawned: hooked horror The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: dark jelly The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: spirit naga The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 39) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 13) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 35) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 61) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 7) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 2) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 15) Next attribute increase check would have come at turn 470 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (202) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 105% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 24% 100% d - confuse monster 2 enchant 24% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (1 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...