Janszobar, neutral male bastard Wizard ----------- |.........| +....:.f<.| |.......@.| - --------- [Janszobar the Evoker] St12 Dx11 Co9 In23 Wi7 Ch8 WizBasMalNeu+J S7 Dlvl:1 $7 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt70/1150 T3 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. What do you want to zap? [c or ?*] 7 gold pieces. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23880 Monster spawn increase reached its maximum at turn 44902 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1198494 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: basilisk (freq bonus 8) The monster species that spawned more often: gecko zombie (freq bonus 6) The monster species that spawned more often: lesser giant kraken (freq bonus 10) The monster species that spawned more often: highly explosive bomb (freq bonus 4) The monster species that spawned more often: crunching kobold boss (freq bonus 6) The monster species that spawned more often: legion devil captain (freq bonus 10) The monster species that spawned more often: undead assassin (freq bonus 4) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 4) The monster species that spawned more often: grey spider (freq bonus 16) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 3) The monster species that spawned more often: golden spore (freq bonus 4) The monster species that spawned more often: shrieking spirit (freq bonus 6) The monster species that spawned more often: lava mushroom (freq bonus 10) The monster species that spawned more often: ruby dragon (freq bonus 3) The monster species that spawned more often: quantum penetrator (freq bonus 6) The monster species that spawned more often: pile of discolored coins (freq bonus 7) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 8) The monster species that spawned more often: mummified soldier (freq bonus 8) The monster species that spawned more often: cyan patch (freq bonus 8) The monster species that spawned more often: petty gold viper (freq bonus 5) The monster species that never randomly spawned: damned The monster species that never randomly spawned: orange draconian The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: feature The monster species that never randomly spawned: Ella's wedge sandal The monster species that never randomly spawned: cash-stealing teacher The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: radiant force patch The monster species that never randomly spawned: code editor The monster species that never randomly spawned: water watcher The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 17) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 35) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 56) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 16) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 13) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 12) Next attribute increase check would have come at turn 557 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (335) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 17% 300% d - create monster 4 attack 17% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...