Janszobar, neutral male bastard Wizard -----------## ######### |........<.,#################---------,,,,,,,## |.........|,,,,,,,,,,,,,,,,,,........|##-----,## ------- |.........+,,,,,---------####|.......|##|...|,,# |.`..@$ ----------- ###,|.......| ,,,|........,--...--,#### |.....| #,## #,|.......|##,,|.......|^-......%,,,, --.....-- ##*####,........|`,,,---------#|.....|###,## ------- +.......| #,,,##,|.......|,##,,,,,%,,,%,|...*.| #,,,,-.>...|,#|.......| ###,##,|.......| ###########,|...#.| ###,#|......,,........| ---------.--,|.......| #,,,,,#......| #,,,,......|##--.....-- |..........|,---------###### ######`--...-- ##,###------- |.....| |..------..|,,,,,,,,,,,,,,,# |...| #,,,# |.....| |..| |..|,############### #`-----##,## ------- |..------..|,# #,,,,,,,,,# |...........,# ########### ------------## [Janszobar the Conjurer] St6 Dx11 Co16 In13 Wi12 Ch5 WizBasMalNeu+J S304 Dlvl:1 $28 HP38(38) Pw47(47) AC9 MC3 Mov12 Xp3/69 Wt681/1300 T341 Latest messages You carefully open the bag... H - 4 melons {2}. I - a bag {5}. You see here a steel wand {1}. J - a steel wand {1}. You see here a scroll labeled KIRJE {1}. (2x) K - a scroll labeled KIRJE {1}. You see here a bow {12}. L - a bow {12}. There's some graffiti on the floor here. Use "r." to read it. You see here a studded leather armor {80}. M - a studded leather armor {80}. In what direction? [hykulnjb><] The door opens. You see here an unlabeled scroll {1}. N - an unlabeled scroll {1}. 16 gold pieces. In what direction? [hykulnjb><] Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15213 Monster spawn increase reached its maximum at turn 94593 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 488880 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: dung soldier (freq bonus 2) The monster species that spawned more often: adult orange dragon (freq bonus 4) The monster species that spawned more often: string-tanga prostitute (freq bonus 14) The monster species that spawned more often: maintenance automaton (freq bonus 10) The monster species that spawned more often: sylphie (freq bonus 6) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 6) The monster species that spawned more often: eldritch force patch (freq bonus 3) The monster species that spawned more often: persian girl (freq bonus 3) The monster species that spawned more often: super goblin (freq bonus 20) The monster species that spawned more often: grunthack beholder (freq bonus 4) The monster species that spawned more often: blue force fungus (freq bonus 4) The monster species that spawned more often: burrower (freq bonus 4) The monster species that spawned more often: petty covetous snow orc (freq bonus 2) The monster species that spawned more often: grass lizard (freq bonus 2) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 3) The monster species that spawned more often: secret car (freq bonus 4) The monster species that spawned more often: Juen (freq bonus 22) The monster species that spawned more often: icicle piercer (freq bonus 8) The monster species that spawned more often: nebulous ogre (freq bonus 7) The monster species that spawned more often: snark (freq bonus 8) The monster species that never randomly spawned: Janine's sneaker The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: glare growth The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: gnomish uberwizard The monster species that never randomly spawned: hidden barrow wight The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: bright white force fungus The monster species that never randomly spawned: chaos hound The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 30) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 4) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 1167 Strength training was 3 Dexterity training was 3 Wisdom training was 2 Constitution training was 3 You were magic-protected You leeched mana You had 1094 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 57% 97% b - resist poison 1 protect 0% 97% c - light 1 divine 0% 97% d - endure heat 2 protect 57% 97% e - force bolt 1 attack 0% 132% f - resist sleep 1 protect 0% 97% g - knock 1 matter 0% 97% h - endure cold 2 protect 57% 97% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw energy 1X Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (4 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (6 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...