Janszobar, neutral male bastard Wizard ----- |...| |...| +...| |...| |@..| |f..| ----- [Janszobar the Evoker] St8 Dx8 Co10 In7 Wi5 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC9 MC3 Mov12 Xp1/0 Wt121/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 89% Wand drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13195 Monster spawn increase reached its maximum at turn 43785 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 458462 The monster class that cannot be genocided was turret The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 6) The monster species that spawned more often: forest orc (freq bonus 10) The monster species that spawned more often: terrified mob (freq bonus 12) The monster species that spawned more often: Mailie (freq bonus 4) The monster species that spawned more often: cursed force fungus (freq bonus 8) The monster species that spawned more often: Solvejg's mocassin (freq bonus 8) The monster species that spawned more often: giant fruit fly (freq bonus 7) The monster species that spawned more often: tree mold (freq bonus 12) The monster species that spawned more often: yellow colony (freq bonus 16) The monster species that spawned more often: thematic water elemental (freq bonus 10) The monster species that spawned more often: fire devil (freq bonus 12) The monster species that spawned more often: manes (freq bonus 10) The monster species that spawned more often: punt (freq bonus 5) The monster species that spawned more often: harrowbark walker (freq bonus 12) The monster species that spawned more often: dark gray warp fungus (freq bonus 6) The monster species that spawned more often: creeping ruby gems (freq bonus 10) The monster species that spawned more often: porter tiger (freq bonus 10) The monster species that spawned more often: stiletto lover (freq bonus 12) The monster species that spawned more often: lesser hell-beast (freq bonus 14) The monster species that spawned more often: yellow mushroom patch (freq bonus 9) The monster species that never randomly spawned: death dog The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: trebuchet dragon The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: scarlet mushroom The monster species that never randomly spawned: colorful force patch The monster species that never randomly spawned: normal vortex The monster species that never randomly spawned: phase mold The monster species that never randomly spawned: Steel Angel The monster species that never randomly spawned: black oak The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 60) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 11) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 15) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 19) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 3) Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (535) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...