Janszobar, neutral male bastard Wizard ------------- $.$$$$......| |$<$......... ,,f$..........| ##,,|...........| ;@,,|...........| ####------------- [Janszobar the Evoker] St11 Dx9 Co13 In9 Wi8 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP-5(15) Pw11(28) AC9 MC3 Mov12 Xp1/0 Wt111/1300 T5 Latest messages The moon is waxing tonight. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! Phase door destination: 49,13 Katzenhund bites the pile of copper coins. The pile of copper coins misses Katzenhund. The shark Blinker bites you! [-7 -> 8] Katzenhund misses the pile of copper coins. In what direction? [hykulnjb><] d(-12088,251394352) attempted - returning 1 Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The sleep ray hits the shark Blinker. Katzenhund misses the pile of copper coins. You fail to cast the spell correctly. Katzenhund misses the pile of copper coins. The shark Blinker bites you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 41% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 16% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19495 Monster spawn increase reached its maximum at turn 38604 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 953414 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: Sina (freq bonus 20) The monster species that spawned more often: drone force fungus (freq bonus 5) The monster species that spawned more often: young blue dragon (freq bonus 10) The monster species that spawned more often: zouthy (freq bonus 63) The monster species that spawned more often: blood golem (freq bonus 6) The monster species that spawned more often: jumping ego kraken (freq bonus 5) The monster species that spawned more often: ancient green dragon (freq bonus 6) The monster species that spawned more often: blood sprout (freq bonus 4) The monster species that spawned more often: cat zombie (freq bonus 8) The monster species that spawned more often: remorhaz (freq bonus 4) The monster species that spawned more often: rainbow mode dragon (freq bonus 8) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 4) The monster species that spawned more often: ego frost giant (freq bonus 12) The monster species that spawned more often: noxious stalk (freq bonus 14) The monster species that spawned more often: ironclad turret (freq bonus 8) The monster species that spawned more often: blue ooze (freq bonus 12) The monster species that spawned more often: player mimic (freq bonus 18) The monster species that spawned more often: deadly eye (freq bonus 5) The monster species that spawned more often: pisaca lord (freq bonus 5) The monster species that spawned more often: mean patch (freq bonus 16) The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: tazer The monster species that never randomly spawned: little dog The monster species that never randomly spawned: blue-green growth The monster species that never randomly spawned: ogre lord The monster species that never randomly spawned: white ogre The monster species that never randomly spawned: animated winter stiletto The monster species that never randomly spawned: irresistible fungus The monster species that never randomly spawned: black Angel The monster species that never randomly spawned: yaksas The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 38) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 3) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 11) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 10) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 83) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 9) Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1449 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (373) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 105% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 90% 100% e - summon undead 5 attack 95% 400% f - command undead 5 attack 95% 400% g - drain life 3 attack 90% 200% h - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(527) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (2 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...