Janszobar, neutral male bastard Wizard # # # # # ## # # # ## ## # # ## # # # # # # # ## # # # ## # # # - # # # # # # - ## | # # # # # # . | # # # # # . .. , . . . ## # ---------- ## #,-- - ## # |........ . | # # # # ## # # |...... . . - - # # # #, # ## # -------##|...I ... . , ## # # # # , ## # # |.F....,,#-.-# - ### # # - - # # |.....|#,,#,,# # # # # # - - - # # #---....'-,----.-----# , , # ## . . | # |.....'.|,|........., , -+ # | .. . |, | # ## |...II..|`.).[[....|### # , , # ## #|...@...|#|......`.. . # - - # --------- ---------- . # # - # # # # # - # # # # # # ## # # , # # # # # ## # # # # ### ## # # # # # # # # ## # # [Janszobar the Thaumaturge] St7 Dx9 Co9 In6 Wi6 Ch4 WizBasMalNeu+J S19417 Dlvl:3 $333 HP-1(79) Pw10(71) AC5 MC3 Mov12 Xp9/4741 Wt461/1300 T3037 Held Latest messages [-4 -> 11] Warning: HP low! It claws you! [-2 -> 9] Warning: HP low! It claws you! Wizard, your life force is running out. [-2 -> 7] Warning: HP low! You are being crushed. [-4 -> 3] Warning: HP low! You hit it. It claws you! [-1 -> 2] Warning: HP low! It touches you! [-1 -> 1] Warning: HP low! You die... Final attributes You were piously aligned Your alignment was 23 Your max alignment was 24 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 65% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26735 Monster spawn increase reached its maximum at turn 66865 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 169780 The monster class that cannot be genocided was rodent The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: all-common trapdoor spider (freq bonus 5) The monster species that spawned more often: stygian doll (freq bonus 14) The monster species that spawned more often: real aquatic hound (freq bonus 20) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 6) The monster species that spawned more often: vibration hound (freq bonus 6) The monster species that spawned more often: undead slayer (freq bonus 10) The monster species that spawned more often: powergas turret (freq bonus 12) The monster species that spawned more often: toxic warp fungus (freq bonus 9) The monster species that spawned more often: old gray dragon (freq bonus 10) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 18) The monster species that spawned more often: red draconian (freq bonus 6) The monster species that spawned more often: giant scorpion (freq bonus 6) The monster species that spawned more often: fire lady (freq bonus 9) The monster species that spawned more often: petty steam vortex (freq bonus 16) The monster species that spawned more often: adult sky dragon (freq bonus 9) The monster species that spawned more often: flame giant (freq bonus 6) The monster species that spawned more often: muck cattle (freq bonus 10) The monster species that spawned more often: red weed (freq bonus 6) The monster species that spawned more often: bully mimic (freq bonus 32) The monster species that spawned more often: condemned one (freq bonus 11) The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: venom turret The monster species that never randomly spawned: red mushroom patch The monster species that never randomly spawned: golden force fungus The monster species that never randomly spawned: tear force patch The monster species that never randomly spawned: thief The monster species that never randomly spawned: wooden growth The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: rabid goblin The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 14) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 39) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 75) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 5) Next attribute increase check would have come at turn 7224 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were magic-protected You leeched mana You had 927 points of nutrition remaining You were held by an invisible wrap golem Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 160% b - resist sleep 1 protect 0% 70% c - detect food 2 divine 12% 70% d - magic missile 3 attack 0% 555% Techniques known in the end Name Level Status reinforce memory 9X LIMIT(0) appraisal 9 R LIMIT(112) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(2463) draw energy 7X LIMIT(0) power surge 5X LIMIT(418) sigil of control 3X LIMIT(0) disarm 2 O LIMIT(0) Voluntary challenges You eaten 13 times You eaten food with animal by-products 8 times You eaten meat 6 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 324 times You killed 176 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (321 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (2 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (16 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Skilled] (max Wizard) (285 of 540) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...