Janszobar, neutral male bastard Wizard ------ --------- nnnnn--------- +nnnnnnfnnnnnnnnnnnnnnn| |nnn@nnnnnnnnnnnnnnnnnn| |nnnnnnnnnnnnnnnnnn.nnn| +nnnnnnnnnnnnnnnnn.nnnn| ---------nnnnnn------- - +------ [Janszobar the Evoker] St10 Dx12 Co15 In16 Wi8 Ch6 WizBasMalNeu+J S0 Dlvl:1 $200 HP15(15) Pw26(26) AC8 MC3 Mov12 Xp1/0 Wt102/1350 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) You enter a beautiful garden! Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 27% chance Wand drop chance was reduced to 77% Amulet drop chance was reduced to 12% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25374 Monster spawn increase reached its maximum at turn 57477 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 141828 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: wooden patch (freq bonus 12) The monster species that spawned more often: orange patch (freq bonus 14) The monster species that spawned more often: guardian naga hatchling (freq bonus 5) The monster species that spawned more often: weresnake (freq bonus 14) The monster species that spawned more often: corruption vortex (freq bonus 20) The monster species that spawned more often: 42 trove (freq bonus 12) The monster species that spawned more often: rotted chanter (freq bonus 24) The monster species that spawned more often: gas turret (freq bonus 12) The monster species that spawned more often: elder earth elemental (freq bonus 7) The monster species that spawned more often: ΔΑιχB (freq bonus 7) The monster species that spawned more often: bramble stalk (freq bonus 24) The monster species that spawned more often: deminewt (freq bonus 12) The monster species that spawned more often: coming thief (freq bonus 6) The monster species that spawned more often: grand wraith (freq bonus 28) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 5) The monster species that spawned more often: hole growth (freq bonus 9) The monster species that spawned more often: petty large pile of killer coins (freq bonus 10) The monster species that spawned more often: Shudde Mell (freq bonus 24) The monster species that spawned more often: bori (freq bonus 10) The monster species that spawned more often: hishi mochi (freq bonus 7) The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: nautilus steward The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: dwarven brigand thief The monster species that never randomly spawned: copper mushroom patch The monster species that never randomly spawned: mini gremlin The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: crater fungus The monster species that never randomly spawned: shimmering patch The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 18) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 5) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 14) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 26) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 8) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 2) Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 52% 100% d - cure blindness 2 healing 52% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...