Janszobar, neutral male bastard Wizard ---.------- - |...........| |....@......| |...f.......| |...........- ------------- [Janszobar the Evoker] St7 Dx12 Co9 In18 Wi5 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt114/900 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 60% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12018 Monster spawn increase reached its maximum at turn 49863 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1959665 The monster class that cannot be genocided was blob The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 4) The monster species that spawned more often: small door permamimic (freq bonus 8) The monster species that spawned more often: heat vortex (freq bonus 6) The monster species that spawned more often: gravity patch (freq bonus 10) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 6) The monster species that spawned more often: nightly spore (freq bonus 15) The monster species that spawned more often: susuwatari (freq bonus 8) The monster species that spawned more often: super demon (freq bonus 8) The monster species that spawned more often: anguish worm (freq bonus 6) The monster species that spawned more often: m1 to m100 (freq bonus 20) The monster species that spawned more often: Ancano (freq bonus 10) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 8) The monster species that spawned more often: invisible spore (freq bonus 16) The monster species that spawned more often: healing trove (freq bonus 6) The monster species that spawned more often: greenish beetle (freq bonus 5) The monster species that spawned more often: pwning tweaker (freq bonus 4) The monster species that spawned more often: fox (freq bonus 10) The monster species that spawned more often: elite uruk (freq bonus 12) The monster species that spawned more often: firework cart (freq bonus 8) The monster species that spawned more often: Juen's wedge sandal (freq bonus 4) The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: Sven The monster species that never randomly spawned: ojyama puyo The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: time turret The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: decayed patch The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 25) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 41) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 8) Next attribute increase check would have come at turn 219 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (390) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 89% 300% d - endure heat 2 protect 9% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...