Janszobar, neutral male bastard Wizard - ----#----- |..........| +........@.| |....F..f... ------------ [Janszobar the Evoker] St8 Dx14 Co10 In17 Wi5 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt52/1000 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 86% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 55% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10046 Monster spawn increase reached its maximum at turn 62731 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 303606 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: tome of nether wrath (freq bonus 6) The monster species that spawned more often: epidote growth (freq bonus 3) The monster species that spawned more often: beige spore (freq bonus 5) The monster species that spawned more often: withering turret (freq bonus 6) The monster species that spawned more often: Detective Kaptain (freq bonus 16) The monster species that spawned more often: Sadako (freq bonus 4) The monster species that spawned more often: insane hell spawn (freq bonus 3) The monster species that spawned more often: martian inhabitant (freq bonus 4) The monster species that spawned more often: baby platinum dragon (freq bonus 4) The monster species that spawned more often: Fleecy Whitney (freq bonus 6) The monster species that spawned more often: Jutta flax (freq bonus 8) The monster species that spawned more often: skeletal spider (freq bonus 2) The monster species that spawned more often: werekraken (freq bonus 6) The monster species that spawned more often: ong sephirah (freq bonus 8) The monster species that spawned more often: yellow warp fungus (freq bonus 4) The monster species that spawned more often: volt patch (freq bonus 3) The monster species that spawned more often: demented shaman (freq bonus 10) The monster species that spawned more often: crooked imp (freq bonus 3) The monster species that spawned more often: duergar (freq bonus 6) The monster species that spawned more often: space borloth (freq bonus 7) The monster species that never randomly spawned: May-Britt's fluffy sandal The monster species that never randomly spawned: priestess of Ghaunadaur The monster species that never randomly spawned: courier The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: blot sephirah The monster species that never randomly spawned: dretch The monster species that never randomly spawned: battle girl The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: topaz spore The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 16) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 3) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Next attribute increase check would have come at turn 1012 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (424) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 24% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...