Janszobar, neutral male bastard Wizard -----. ---....f--- ........@.| |.........+ |..d......| ---.....--- ------ [Janszobar the Evoker] St7 Dx10 Co10 In12 Wi9 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC6 MC3 Mov12 Xp1/0 Wt86/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 78% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 49% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22418 Monster spawn increase reached its maximum at turn 61888 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 159702 The monster class that cannot be genocided was ghost The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: cave giant (freq bonus 2) The monster species that spawned more often: Marija the Wench (freq bonus 6) The monster species that spawned more often: colluded force patch (freq bonus 6) The monster species that spawned more often: shaped stalk (freq bonus 3) The monster species that spawned more often: shadow drake (freq bonus 5) The monster species that spawned more often: fire rat (freq bonus 10) The monster species that spawned more often: spherical laser (freq bonus 3) The monster species that spawned more often: clay-soldier (freq bonus 8) The monster species that spawned more often: servitor of the inner gods (freq bonus 5) The monster species that spawned more often: real gravity hound (freq bonus 3) The monster species that spawned more often: undead naga (freq bonus 10) The monster species that spawned more often: Katia's leather boot (freq bonus 4) The monster species that spawned more often: selenite sustenance engine (freq bonus 8) The monster species that spawned more often: luxury yacht (freq bonus 8) The monster species that spawned more often: hairy fungus (freq bonus 4) The monster species that spawned more often: cave ogre (freq bonus 3) The monster species that spawned more often: gnome rogue (freq bonus 10) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 2) The monster species that spawned more often: Arthur Dent (freq bonus 6) The monster species that spawned more often: hairy growth (freq bonus 3) The monster species that never randomly spawned: jet unicorn The monster species that never randomly spawned: empty wall The monster species that never randomly spawned: crimson force fungus The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: light gold The monster species that never randomly spawned: dretch The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: hidden force patch The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: prick bear The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 5) Next attribute increase check would have come at turn 2166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 88% 100% d - cure blindness 2 healing 88% 100% e - force bolt 1 attack 0% 100% f - healing 1 healing 0% 100% g - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...