Janszobar, neutral male bastard Wizard + #---- |.r@f....| |.rrr....| ---------- [Janszobar the Evoker] St5 Dx11 Co7 In17 Wi4 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC6 MC3 Mov12 Xp1/0 Wt72/700 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 86% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11025 Monster spawn increase reached its maximum at turn 36571 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 61142 The monster class that cannot be genocided was wraith The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: petty shock ant (freq bonus 16) The monster species that spawned more often: hidden troll (freq bonus 3) The monster species that spawned more often: blabbering otaku (freq bonus 4) The monster species that spawned more often: disguised undead unicorn (freq bonus 3) The monster species that spawned more often: lethe warp fungus (freq bonus 10) The monster species that spawned more often: Anna (freq bonus 10) The monster species that spawned more often: missingno (freq bonus 4) The monster species that spawned more often: undead healer (freq bonus 10) The monster species that spawned more often: bad witch (freq bonus 4) The monster species that spawned more often: evasive infantryman (freq bonus 8) The monster species that spawned more often: ghost mage (freq bonus 5) The monster species that spawned more often: bright green slime (freq bonus 16) The monster species that spawned more often: ogre captain (freq bonus 6) The monster species that spawned more often: destroyer (freq bonus 14) The monster species that spawned more often: bully mimic (freq bonus 3) The monster species that spawned more often: radiant force fungus (freq bonus 12) The monster species that spawned more often: circle clan (freq bonus 8) The monster species that spawned more often: charcoal mushroom (freq bonus 6) The monster species that spawned more often: petty-dwarf mage (freq bonus 8) The monster species that spawned more often: false fungus (freq bonus 84) The monster species that never randomly spawned: takuhi The monster species that never randomly spawned: cackling spirit The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: Michaela The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: undead cockatrice The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: steel beetle The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 18) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 33) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 305) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 20) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: air trap (freq bonus 2) Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 24% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 24% 100% d - insulate 2 protect 24% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...