Janszobar, neutral male bastard Wizard -------- -- |...@.....| |...f...... |.........| -|--------- [Janszobar the Evoker] St12 Dx13 Co8 In7 Wi8 Ch8 WizBasMalNeu+J S1 Dlvl:1 $1 HP15(15) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt74/1100 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 313 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 59% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77880 Monster spawn increase reached its maximum at turn 127880 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 376500 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: giant ebony scorpion (freq bonus 5) The monster species that spawned more often: thick disenchanter (freq bonus 12) The monster species that spawned more often: ettin zombie (freq bonus 7) The monster species that spawned more often: Flat Man (freq bonus 16) The monster species that spawned more often: super nerd (freq bonus 8) The monster species that spawned more often: rogue scout (freq bonus 4) The monster species that spawned more often: decayed force fungus (freq bonus 5) The monster species that spawned more often: porcupine (freq bonus 5) The monster species that spawned more often: tree cat (freq bonus 20) The monster species that spawned more often: yaki mochi (freq bonus 4) The monster species that spawned more often: gravity force fungus (freq bonus 10) The monster species that spawned more often: mountain awgwa (freq bonus 6) The monster species that spawned more often: very old stone dragon (freq bonus 7) The monster species that spawned more often: colorless mushroom (freq bonus 8) The monster species that spawned more often: Douglas Adams (freq bonus 5) The monster species that spawned more often: undead mushroom (freq bonus 28) The monster species that spawned more often: nastystone sniper (freq bonus 6) The monster species that spawned more often: Katzou (freq bonus 20) The monster species that spawned more often: shotgun terror (freq bonus 16) The monster species that spawned more often: blue laser (freq bonus 8) The monster species that never randomly spawned: energy force fungus The monster species that never randomly spawned: silver dragon bat The monster species that never randomly spawned: octarine mushroom The monster species that never randomly spawned: brass-monkey The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: ferrous force fungus The monster species that never randomly spawned: lion The monster species that never randomly spawned: vulture The monster species that never randomly spawned: draugr deathlord The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 199) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 93) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 25) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (409) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% e - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...