Janszobar, neutral male bastard Wizard ---------------- |...........$..| |.......#......| +...!#........@| |............f.| |..............| |..............| --------.------- [Janszobar the Evoker] St3 Dx11 Co4 In8 Wi8 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC9 MC3 Mov12 Xp1/0 Wt78/450 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell resist sleep already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 66% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43253 Monster spawn increase reached its maximum at turn 103388 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 216840 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: phase growth (freq bonus 5) The monster species that spawned more often: thunder caller (freq bonus 6) The monster species that spawned more often: glowing spore (freq bonus 4) The monster species that spawned more often: psycho nymph (freq bonus 4) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 12) The monster species that spawned more often: adult lindworm (freq bonus 9) The monster species that spawned more often: computer elemental (freq bonus 3) The monster species that spawned more often: black slime (freq bonus 9) The monster species that spawned more often: gravity mold (freq bonus 2) The monster species that spawned more often: pustulent force patch (freq bonus 4) The monster species that spawned more often: Thai's combat boot (freq bonus 6) The monster species that spawned more often: snore spore (freq bonus 10) The monster species that spawned more often: slut with syphilis (freq bonus 6) The monster species that spawned more often: Dora (freq bonus 12) The monster species that spawned more often: petty venom slime (freq bonus 3) The monster species that spawned more often: eastern night sparrow (freq bonus 12) The monster species that spawned more often: bad warp patch (freq bonus 10) The monster species that spawned more often: blue whale (freq bonus 10) The monster species that spawned more often: asian lady (freq bonus 7) The monster species that spawned more often: acidic force patch (freq bonus 3) The monster species that never randomly spawned: bacterioid turret The monster species that never randomly spawned: gull The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: supreme dimensional vortex The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: spore force fungus The monster species that never randomly spawned: anthrazite colony The monster species that never randomly spawned: blank spore The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 16) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 18) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 50) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 20) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 3) Next attribute increase check would have come at turn 559 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (354) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 90% 100% d - create monster 4 attack 90% 300% e - sleep 2 enchant 90% 100% f - knock 1 matter 0% 100% g - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...