Janszobar, neutral male bastard Wizard - ------- |.......---- |........... |......@...| |.......f..| |..........| |..........| ------------ [Janszobar the Evoker] St5 Dx6 Co8 In12 Wi8 Ch7 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw27(27) AC10 MC3 Mov12 Xp1/0 Wt62/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 98% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30859 Monster spawn increase reached its maximum at turn 62187 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 348900 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: echidna (freq bonus 16) The monster species that spawned more often: large flaming sphere (freq bonus 28) The monster species that spawned more often: petro force patch (freq bonus 12) The monster species that spawned more often: dark matter fly (freq bonus 5) The monster species that spawned more often: energy growth (freq bonus 3) The monster species that spawned more often: scientist (freq bonus 20) The monster species that spawned more often: big boo (freq bonus 4) The monster species that spawned more often: shaped force fungus (freq bonus 4) The monster species that spawned more often: evil starseer (freq bonus 6) The monster species that spawned more often: dull warp patch (freq bonus 16) The monster species that spawned more often: antisocial woman (freq bonus 14) The monster species that spawned more often: furry (freq bonus 4) The monster species that spawned more often: genetic engineer (freq bonus 2) The monster species that spawned more often: manga girl (freq bonus 2) The monster species that spawned more often: weremimic (freq bonus 4) The monster species that spawned more often: blood wing (freq bonus 2) The monster species that spawned more often: expert light wall (freq bonus 5) The monster species that spawned more often: fire hound (freq bonus 5) The monster species that spawned more often: drain turret (freq bonus 6) The monster species that spawned more often: mediator (freq bonus 8) The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: guardian o' the forest The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: shoggoth blob The monster species that never randomly spawned: lightning-proof wall The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: wolfhound of flora The monster species that never randomly spawned: baby copper dragon The monster species that never randomly spawned: Vilea's hugging boot The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 30) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 14) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 6) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 21) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 56) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: trap door (freq bonus 3) Next attribute increase check would have come at turn 690 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 88% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 88% 100% d - insulate 2 protect 88% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...