Janszobar, neutral male bastard Wizard ------- |..f..| ....@.| |.....| ----.-- [Janszobar the Evoker] St10 Dx10 Co11 In11 Wi6 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC0 MC3 Mov12 Xp1/0 Wt1422/1150 T1 Burdened Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Your movements are slowed slightly because of your load. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 92% Wand drop chance was reduced to 93% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15500 Monster spawn increase reached its maximum at turn 50973 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 110272 The monster class that cannot be genocided was golem The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: stygian fetish (freq bonus 3) The monster species that spawned more often: animated hourglass (freq bonus 4) The monster species that spawned more often: pale asian lady (freq bonus 20) The monster species that spawned more often: mutated snow ant (freq bonus 32) The monster species that spawned more often: Malcanthet (freq bonus 4) The monster species that spawned more often: imba water elemental (freq bonus 7) The monster species that spawned more often: diamond dragon (freq bonus 12) The monster species that spawned more often: Mister Ancient Regime (freq bonus 9) The monster species that spawned more often: trap warp patch (freq bonus 5) The monster species that spawned more often: mirror force fungus (freq bonus 4) The monster species that spawned more often: dark hunter (freq bonus 4) The monster species that spawned more often: scaly horror (freq bonus 4) The monster species that spawned more often: lady freeze (freq bonus 6) The monster species that spawned more often: animated rotten egg (freq bonus 6) The monster species that spawned more often: Hannah's combat boot (freq bonus 3) The monster species that spawned more often: low skeleton (freq bonus 10) The monster species that spawned more often: hostile girlfriend (freq bonus 8) The monster species that spawned more often: graviton sphere (freq bonus 2) The monster species that spawned more often: spider quylthulg (freq bonus 7) The monster species that spawned more often: deathwalker battlemaster (freq bonus 5) The monster species that never randomly spawned: glass golem The monster species that never randomly spawned: Undead Kchief The monster species that never randomly spawned: large flea The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: dark female android The monster species that never randomly spawned: white naga The monster species that never randomly spawned: endlessly long roper The monster species that never randomly spawned: poisonous wimp The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: ice lady The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 32) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 67) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 34) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 12) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 3) Next attribute increase check would have come at turn 710 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were magic-protected Your chance to block was 44% You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 90% 100% e - wizard lock 2 matter 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...