Janszobar, neutral male bastard Wizard --------- ........+ |.@.....| |.f.....| |.......| |.......| --------- [Janszobar the Evoker] St8 Dx8 Co7 In18 Wi6 Ch10 WizBasMalNeu+J S11 Dlvl:1 $11 HP15(15) Pw28(28) AC-11 MC8 Mov12 Xp1/0 Wt62/850 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy 11 gold pieces. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 89% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36037 Monster spawn increase reached its maximum at turn 81647 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 267670 The monster class that cannot be genocided was orc The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: kappa wizard (freq bonus 6) The monster species that spawned more often: horror fish (freq bonus 6) The monster species that spawned more often: consumed fire boar (freq bonus 12) The monster species that spawned more often: pustulent warp patch (freq bonus 4) The monster species that spawned more often: kentrosaurus (freq bonus 12) The monster species that spawned more often: Ilja (freq bonus 12) The monster species that spawned more often: blacker bear (freq bonus 4) The monster species that spawned more often: high dwarven lord (freq bonus 8) The monster species that spawned more often: pit beast (freq bonus 6) The monster species that spawned more often: dream eye (freq bonus 8) The monster species that spawned more often: irresistible warp fungus (freq bonus 8) The monster species that spawned more often: tosa-ken (freq bonus 5) The monster species that spawned more often: cortex (freq bonus 4) The monster species that spawned more often: baby roc (freq bonus 7) The monster species that spawned more often: vampire ogre (freq bonus 14) The monster species that spawned more often: mink (freq bonus 4) The monster species that spawned more often: grave digger (freq bonus 6) The monster species that spawned more often: multi-hued mold (freq bonus 5) The monster species that spawned more often: deformed lizard (freq bonus 12) The monster species that spawned more often: hammerhead (freq bonus 5) The monster species that never randomly spawned: extra nasty monster The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: nasty griffin The monster species that never randomly spawned: legged whale The monster species that never randomly spawned: Angel The monster species that never randomly spawned: phasing trapper The monster species that never randomly spawned: stalking coyote The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: pawn of living stone The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 9) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were wearing sentient high heels You leeched mana You had 550 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 9% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 9% 100% d - magic missile 3 attack 45% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...