Janszobar, neutral male bastard Wizard ---------- |......... .{......| |f.......| |@.......| |........| ---------- [Janszobar the Evoker] St6 Dx7 Co14 In17 Wi8 Ch9 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw26(26) AC-4 MC4 Mov12 Xp1/0 Wt585/1100 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 29% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25417 Monster spawn increase reached its maximum at turn 56657 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 139877 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: changed (freq bonus 5) The monster species that spawned more often: cutting turret (freq bonus 4) The monster species that spawned more often: adamant draconian (freq bonus 8) The monster species that spawned more often: tsetse fly (freq bonus 16) The monster species that spawned more often: giant roc (freq bonus 4) The monster species that spawned more often: smoke hound (freq bonus 16) The monster species that spawned more often: horned devil (freq bonus 7) The monster species that spawned more often: cape buffalo (freq bonus 4) The monster species that spawned more often: secret car (freq bonus 11) The monster species that spawned more often: ranger chieftain (freq bonus 4) The monster species that spawned more often: acid mage (freq bonus 36) The monster species that spawned more often: psycho vortex (freq bonus 4) The monster species that spawned more often: jelly bee (freq bonus 18) The monster species that spawned more often: goomba (freq bonus 24) The monster species that spawned more often: charcoal fungus (freq bonus 12) The monster species that spawned more often: pustulent mushroom (freq bonus 14) The monster species that spawned more often: real ethereal hound (freq bonus 8) The monster species that spawned more often: inertia stalk (freq bonus 5) The monster species that spawned more often: pink mold (freq bonus 4) The monster species that spawned more often: steel golem (freq bonus 5) The monster species that never randomly spawned: blue-green warp fungus The monster species that never randomly spawned: moaning spirit The monster species that never randomly spawned: bitter soul The monster species that never randomly spawned: fumble vortex The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: menis The monster species that never randomly spawned: Olog-hai The monster species that never randomly spawned: running emu The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: kobold sorcerer The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 14) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 12) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 49) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 2) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 102) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 17) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 101) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 33) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were resistant to fear You had a strong sense of thirst. (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (245) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 43% 100% e - darkness 1 divine 0% 100% f - aggravate monster 4 body 90% 300% g - stun self 3 healing 76% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...