Janszobar, neutral male bastard Wizard ---------- |........| |........| |........| |$....@f.| .......... -----|---- [Janszobar the Evoker] St9 Dx7 Co4 In11 Wi4 Ch6 WizBasMalNeu+J S5 Dlvl:1 $5 HP15(15) Pw27(27) AC10 MC3 Mov12 Xp1/0 Wt71/750 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 51 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 22% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27016 Monster spawn increase reached its maximum at turn 62124 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3541131 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: debuff turret (freq bonus 7) The monster species that spawned more often: empire state building (freq bonus 8) The monster species that spawned more often: COM2COM (freq bonus 6) The monster species that spawned more often: zapdos (freq bonus 5) The monster species that spawned more often: desert growth (freq bonus 2) The monster species that spawned more often: large item trove (freq bonus 10) The monster species that spawned more often: dire lich (freq bonus 3) The monster species that spawned more often: multi-hued growth (freq bonus 12) The monster species that spawned more often: theme boar (freq bonus 2) The monster species that spawned more often: Melanie (freq bonus 5) The monster species that spawned more often: magnet elemental (freq bonus 4) The monster species that spawned more often: scratch trove (freq bonus 12) The monster species that spawned more often: quaton (freq bonus 4) The monster species that spawned more often: giant blue termite (freq bonus 2) The monster species that spawned more often: undead fencer (freq bonus 32) The monster species that spawned more often: eastern tengu (freq bonus 12) The monster species that spawned more often: illusion weaver (freq bonus 5) The monster species that spawned more often: bully mimic (freq bonus 3) The monster species that spawned more often: barricade (freq bonus 3) The monster species that spawned more often: blue growth (freq bonus 3) The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: human thief The monster species that never randomly spawned: bright blue force patch The monster species that never randomly spawned: bramble patch The monster species that never randomly spawned: big white unicorn The monster species that never randomly spawned: beige warp fungus The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: threshold force patch The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 16) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 2) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (787) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - knock 1 matter 0% 100% c - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...