Janszobar, neutral male bastard Wizard ------- |.....| .....f| - |...@?. ..- ------- | [Janszobar the Evoker] St10 Dx21 Co11 In25 Wi9 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC3 MC3 Mov12 Xp1/0 Wt65/1150 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33525 Monster spawn increase reached its maximum at turn 116715 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 542808 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: Laurens (freq bonus 8) The monster species that spawned more often: cuntgun trooper (freq bonus 5) The monster species that spawned more often: irresistible colony (freq bonus 9) The monster species that spawned more often: ghost mage (freq bonus 4) The monster species that spawned more often: chaos spawn (freq bonus 9) The monster species that spawned more often: eldritch mold (freq bonus 7) The monster species that spawned more often: Traffic Kop (freq bonus 14) The monster species that spawned more often: knapsack goat (freq bonus 32) The monster species that spawned more often: toad demon (freq bonus 8) The monster species that spawned more often: mini jabberwock (freq bonus 7) The monster species that spawned more often: violet fungus (freq bonus 10) The monster species that spawned more often: ill fungus (freq bonus 10) The monster species that spawned more often: unreal growth (freq bonus 12) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 6) The monster species that spawned more often: ivory draconian (freq bonus 8) The monster species that spawned more often: noise monster (freq bonus 8) The monster species that spawned more often: really dangerous force patch (freq bonus 12) The monster species that spawned more often: ore virus (freq bonus 5) The monster species that spawned more often: gnome mystic (freq bonus 8) The monster species that spawned more often: segfaulter (freq bonus 18) The monster species that never randomly spawned: spook The monster species that never randomly spawned: Nicole's block-heeled combat boot The monster species that never randomly spawned: It The monster species that never randomly spawned: disgusting mold The monster species that never randomly spawned: dingo The monster species that never randomly spawned: spider quylthulg The monster species that never randomly spawned: Lou's sneaker The monster species that never randomly spawned: The Heeled Topmodel The monster species that never randomly spawned: footpad The monster species that never randomly spawned: reflection The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 14) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 180) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 121) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 62) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 13) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 13) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 10) Next attribute increase check would have come at turn 787 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (105) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...