Janszobar, neutral male bastard Wizard --------- |........ ||......| |.@f....| -------+- [Janszobar the Evoker] St4 Dx9 Co7 In9 Wi7 Ch5 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC9 MC3 Mov12 Xp1/0 Wt88/650 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell confuse monster already known. Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 202 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 73% Wand drop chance was reduced to 56% Potion drop chance was reduced to 91% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18696 Monster spawn increase reached its maximum at turn 68786 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 364910 The monster class that cannot be genocided was vampire The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: scarlet mushroom (freq bonus 4) The monster species that spawned more often: verbal jabberwock (freq bonus 10) The monster species that spawned more often: lesser omochi beast (freq bonus 4) The monster species that spawned more often: bad lance carrier (freq bonus 8) The monster species that spawned more often: magenta colony lichen (freq bonus 3) The monster species that spawned more often: homicider (freq bonus 4) The monster species that spawned more often: glowing force fungus (freq bonus 4) The monster species that spawned more often: middle ufo part (freq bonus 2) The monster species that spawned more often: giant food trove (freq bonus 5) The monster species that spawned more often: wand permamimic (freq bonus 3) The monster species that spawned more often: blue draconian (freq bonus 6) The monster species that spawned more often: jaguar (freq bonus 4) The monster species that spawned more often: Baendre (freq bonus 6) The monster species that spawned more often: landmine (freq bonus 6) The monster species that spawned more often: xorn thief (freq bonus 4) The monster species that spawned more often: swarm nymph (freq bonus 6) The monster species that spawned more often: mana stealer (freq bonus 3) The monster species that spawned more often: GI trooper (freq bonus 4) The monster species that spawned more often: brown laser (freq bonus 10) The monster species that spawned more often: healing patch (freq bonus 6) The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: healing mold The monster species that never randomly spawned: umber hulk The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: vodka drinker The monster species that never randomly spawned: elph The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: radioactive gnoll The monster species that never randomly spawned: young woman The monster species that never randomly spawned: red naga The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 23) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 40) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 20) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 13) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 1) Next attribute increase check would have come at turn 3804 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - confuse monster 2 enchant 90% 100% e - protection 1 protect 0% 100% f - cure blindness 2 healing 90% 100% g - poison blast 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...