Janszobar, neutral male bastard Wizard -------- |....... |@.$...| .$f....| -------- [Janszobar the Evoker] St6 Dx7 Co11 In19 Wi5 Ch6 WizBasMalNeu+J S0 Dlvl:1 $0 HP15(15) Pw28(28) AC8 MC3 Mov12 Xp1/0 Wt64/950 T1 Latest messages Add the warper hybrid race to your character? [yn] (n) Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Janszobar, welcome to SlashEMExtended! You are a neutral male ironman bastard Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 40% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39883 Monster spawn increase reached its maximum at turn 81783 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 216150 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: green force fungus (freq bonus 12) The monster species that spawned more often: mantine (freq bonus 12) The monster species that spawned more often: zombie baddie (freq bonus 6) The monster species that spawned more often: locksmith (freq bonus 4) The monster species that spawned more often: hidden spore (freq bonus 9) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 10) The monster species that spawned more often: rum drinker (freq bonus 8) The monster species that spawned more often: deranged shaman (freq bonus 4) The monster species that spawned more often: petty nalfeshnee (freq bonus 3) The monster species that spawned more often: flozen spirit (freq bonus 40) The monster species that spawned more often: crystal vortex (freq bonus 3) The monster species that spawned more often: Koplich (freq bonus 3) The monster species that spawned more often: undead graduate (freq bonus 12) The monster species that spawned more often: master mindcrafter (freq bonus 12) The monster species that spawned more often: Kisuke (freq bonus 5) The monster species that spawned more often: flying undead centaur (freq bonus 3) The monster species that spawned more often: ancestral bat (freq bonus 4) The monster species that spawned more often: gremlin deathsucker (freq bonus 3) The monster species that spawned more often: shifting sand barrier (freq bonus 2) The monster species that spawned more often: ankylosaurus (freq bonus 6) The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: Baffomet The monster species that never randomly spawned: radiant spirit The monster species that never randomly spawned: grandmaster mind flayer The monster species that never randomly spawned: wolf The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: cutlich The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: unreal fungus The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 34) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 13) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 12) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 76) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 16) Next attribute increase check would have come at turn 748 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (339) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 75% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Wizard) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Janszobar the Wizard...